Doesn't run at all neither in Wine nor Proton. Only gets a Unity crash,
Monk&Imp.co
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The demo was a native Linux executable. After paying the 5$, there was only a Mac or Windows full version (i feel betrayed). That one runs in wine, so i don't know, if the bugs with
- layouting on ultrawide
- text size reverts to default on history back
are because of this, but Unity games are generally no trouble on wine, except if the dev does some weird things. Since the game only has, what, 3 resolutions?, i guess the layouting issues are due to the later.
Aside from that, a few things that should be better:
- general jankiness of the interface, which lets me believe, that the dev just learned interfaces generally
- cheats should be in a cheaper option or in its own; 20$ is too much, if you only want to avoid grinding. And you don't create fans by ripping them off.
- subscription is actively checked each.single.time: store the subcription in some state file, unless you really don't want one-time payments?
- some scenes need a rework; did the elf poop in her pants while leaving the mines? walks like this: /-^-\
- too large gaps with the same still image

All in all, i think something like Ren'py would've been better suited for you. Except if you really wanted to learn Unity interfaces, in which case the most aggressive monetization i've seen in a itch/patreon game is a bit egregious.
I do have a few issues with the Linux build:
1. Mouse icon is about twice as big as one would expect. Scaling issue? (all resolutions)
2. (likely caused by 2.) background or characters are missing or even whole dialogue chains out of order. But always in the same places (cilia entry in abandoned hut is one).
3. short freeze all 100 szene frames or so.
System is Arch XFCE with X-server.
edit: whitespace works for interaction too. But scenes being black there too.
Not sure if i'm allowed to (0.17 was already given away for free here, after all) , but this is the link from the patreon page:
https://drive.google.com/file/d/1FGXFFIBDhf8klrmofmWJHirY4QhtZ7c-/view
Not running in wine (Linux). I get a black window and the crashdump, with error messages in console:
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address 00007078D5E87AAD (thread 0170), starting debugger...
020c:fixme:dbghelp:elf_search_auxv can't find symbol in module
020c:fixme:dbghelp:elf_search_auxv can't find symbol in module
020c:fixme:dbghelp_dwarf:dwarf2_get_cie wrong CIE pointer at 0 from FDE c098
Wine setup: newest staging with vcrun2022 and DXVK
Just a note that 90% of Steam games run in Proton (wine + newest vcrun + DXVK).
Yeah, i did manage to download it now, thanks!
Like i said, there are more efficient image formats. For example the first image 2lobby.webp, size 423.8 kb. Using simple `magick convert 2lobby.webp 2lobby.avif` reduces image size to 81.5 kb.
About the video issue; please try again, i know at least a dotzend VN using videos succesfully. Reducing quality and stuttering must have been an error on your side, that's not a general problem of neither videoformats nor the stuttering one of Renpy.
If you have any questions to picture or video formats or converting/compression, i'm glad to answer them.
> The developer has stated the uncompressed game is over 100 GB.
Uncompressed pictures/video are huge, this says nothing. That's why we have formats that compress them.
And yeah, i can't download the game, it always stops after a few minutes with connection timed out. And 12 GB is huge for a VN. Says it needs about 40 minutes to download on my current line (the one downside of this place).
One issue might be that HH does "animations" often manually, via a series of pictures, while a video format would compress a series of similiar images to a little more file size than one image.
Yes, manga style is actually simpler, he could even reduce color palette. And using avif (which renpy supports and it ignores file extension if not hardcoded in the scripts), somewhere around 50% file size could be achieved vs. jpg and about 2/3 vs. webp.
Btw, i got Lessions in Love from 12 GB to 4.3 GB without visual loss, but that one uses a lot of PNG.
Your current hoster blocks the running download after a few minutes with "timed out", which is too less to download the 12 GB game for anything slower than gigabit ethernet.
To fix this:
- use a different hoster
- compress the images more; renpy 8+ supports avif but you get already almost half of your current image sizes with cwebp default settings and omitting transparency.
It seems like you're supposed to be able to rotate view via mouse drag? That doesn't work at all in wine, neither in fullscreen nor windowed mode. That's weird, since Unity games are usually no trouble.
That problem was already in previous versions but now in court mode it's more of an issue. Same in Raid Her btw.
Btw, both A/D and arrow left/right are mapped to moving left/right. I think it would be sensible to map the arrow keys to camera movement or let the user remap them.
And another thing, if you don't have Visual C++ (vcrun) set up, you get all kinds of trouble with DXVK and blacking-out character models. Which too is untypical for Unity games.
With 108 ingame hours and 20 rooms, 10+ girls there are some things i noticed:
1. random endless scrolling to right after a few hours, might be related to wine (Linux), always happens in interaction room.
2. Futa was born even though i didn't research it yet on purpose (not my kink). Though i do think that should be a setting in main menu, would make it easier to implement in spawning rate too.
3. 8/10 girls are always crying, "Mind" status is always too low:
- Maybe i didn't find a way yet that already exists, to craft your own version of that "Mind" increasing brew i found once(!) in 100 ingame hours in the store.
- if not, there needs to be a way to do so
- need to have more Mind increasing items in store
- Training room sounds like a good idea to me,you could prepare your forces for the next invasion (more content for not much work) and the training would keep "Mind" up. About the counter from voidtninja:
- I found no option for summoning via Altar
- Can't constantly have 2/3 of your forces in the outer world to train to keep "Mind" up
Some more points:
1. Is there some way for the dungeon master to learn the books? With the amount of girls coming, there is one male master and 10 girls in my dungeon, each needing the more rare books with the good positions. And the amount of (rare) position books in the market makes it more fit for the (less) males learning them.
2. A setting to adjust the male/female/futa ratio invading/birthing would be nice.
3. About the throne room relocating: this works only for the throne room and deletes the other room. After the first 6 or so rooms i would've liked to move the gold mine with 4 upgrades instead of losing it... And the point with walls/locking doors still stands.
But good job, your "monsters" being cute girls makes you want to buy the expensive gear for them, keeping you motivated. And the personalities fits them to a T.