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A member registered Apr 16, 2015 · View creator page →

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Yeah, two things that I'll need to grab at free resources for will be sound and music.  Good luck with you as well!

I did settle on one idea so I've jotting down the idea in more detail.  It is simple to start with but I loved fairytales as a kid like the Snow Queen, Godfather Death, and Vasilisa the Beautiful more than Snow White and Rose Red, Little Mermaid (with and without the "be good kids for she will suffer disproportionately more" shoehorned moral), or The Twelve Brothers... to say nothing of The Juniper Tree (one of the most wicked stepmothers I remember reading ever).

It didn't even take five seconds for it to explode into something more complex just in the intro alone because the number of siblings would affect the story in different ways thanks to the frequent motif of "youngest child wins by being cunning af".

Decided to take a whack at this since I'm going to be stuck inside anyway.  I've only written a little here or there and drawn some things, but I really want to complete something.  Already got five rough ideas chasing around in the back of my head though.  First goal: pick the one idea to go with or find out if I can do an anthology.

I just stumbled across this while looking for new VNs and this is aDORABLE.  Short, sweet, was worried about some potential family blowups since that always seems to happen with family but everything was so cute!  Thanks for making it.  Slice-of-Life stuff is always wonderful to see.  (also relationship goals.)

You are a cunning and wily fiend.

Regarding the folder, that's the funny thing: this is a Windows machine.  I'm chalking it up to my computer just not working right, assuming that other people got their screenshots handled properly.

That was fun!  Thank you very much for making this.  Now I'll have to struggle with the idea of Resetting to get the last CG or go through the other path.

Story was cute, artwork was good (especially the CG images), I had to play mute though because it is now 3 am so unfortunately I didn't hear the music or the Voices.  Some points felt a little rushed but that's true of the original game as well.  It handled the save system well and admittedly at first I thought it crashed.  You handled that bit very well!  Only problem I can think of is that I had the game save screenshots but for some reason I can't find them.  I wanted to sit down and solve the crossword...

Potential spoilers but I'll try to keep it very general as possible:

The characters felt very true to themselves and I found that one scene with our favorite couple to be very adorable both ways (especially the session).  Toriel was a bit pushy in regards to a character implied to be older than Frisk but she was very kind all the same.  Papyrus made me want to scream a few times (which is true of canon as well) but he was still funny and excited and I found him to be very sweet when he began to suspect.  Mettaton had me wanting to boo him (the leg doubly so) but he felt surprisingly tame considering how he was in the game.  At the same time seeing as how this is a post near-Paci Neutral route, he did have a bit of a wakeup call before the new human showed up so him being 'tamer' felt fine.  And then there's Flowey.  As always, he's a rat bas... ... he's a punk and admittedly a lot of our interactions I acted completely out of spite.

With the final act, from after the job to the grand finale, I found it to be very good.  The very end was sweet and what happens when you open again did a much better job of talking me out of going again than the original did.  There's still the "what if" impulse but for now I'll leave our lovebirds alone.

Thank you again!

Congrats on reaching release!  A lot of promising fan-VNs get stalled early in development, but you've did it!  I forget when I first saw this but I'm definitely excited to see what kind of shenanigans you put the poor characters through given what happened in the demo.

Doubly so given that the player drops into a post-Neutral route rather than being in an alternate take on mid-UT (InLove), post-Paci (Kissy Cutie), pure excuse-plot (Dancing with a Beautiful Robot, Nuts in Bolts) or hilariously insane (Tem Dayting).  The consequences of being a Human in an Underground where Undyne might have been the reason why Toriel went back to the Ruins will be hilarious given that people are here to flirt with Sans.  Whether Papyrus still lives will undoubtedly affect how Sans reacts to a new human.  Especially one with a knife (thanks Flowey).

I should be thanking you.  Each time I see a new update I fall in love all over again.  I absolutely adore Lockheart and while it has been a long road and I don't engage in the threads it has definitely been well worth it.

Congrats on nearing release!

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I just tried this out.  So far it feels very much like Mega Man Battle Network as a more... I hesitate to say typical sci-fi JRPG but that's the closest I can describe it as.  Everything so far is well done.  I had a laugh at some of the things in the BBS, I was swiftly hooked by the first encounter, and the music and graphics are very nice.  I was (eventually) able to find all the items for the item quest but the puzzles and everything so far are very good.  The swifter movement with the jet flight helped.  My only problem is that there's no way to grind a bit in the shadow dimension before the boss.  Definitely looking forward to the full release though.  Good luck with development!

Edit: I didn't know of the hidden mob spawn area but through determination and spite I almost managed to kill the boss anyway.

I just tried the demo.  Very solid work so far.  I love the HUD and area transitions, it is fairly original compared how most other sci-fi setting P&C games I've tried have handled it.  The voicework is good save for one little detail: the man you're supposed to meet after talking to the policeman.  His cadence sounds lyrical, like he's constantly mocking you.  I was immediately suspicious of him because of that.

I'm surprised I couldn't interact with any of the characters or objects I saw but that makes sense as a conservation of detail.  The puzzles were well made and felt natural to the story.  The last two bits were a surprise.  I was not expecting to have to aim a gun or arrange a flight.

I'm looking forward to the full release and wish you luck with development.

Great little P&C puzzle game!  Mouse control was a bit wonky but that seems to be true of any similar titles on Android that have PC ports like The Room series.  I'm looking forward to the full version.

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I just tried the demo.  It feels a lot like Animal Crossing with a dash of Dark Cloud... but unfortunately it runs very poorly on my computer.  All the same I look forward to Littlewood's release.  Admittedly it would had been a nice surprise if this was a full action-adventure (as implied from dialogue) with this massive post-game system but as a pure construction/crafting adventure this is very pleasant with a good excuse for why you are rebuilding a town yourself.

Quick edit: Littlewood running poorly is not something the game itself may be at fault for.  My computer is old and doesn't handling some things well.

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I misinterpreted the update but I'm still excited.  There aren't enough Earthbound-ish games out there and this fills that void quite well.  I remember enjoying the demo a year or so back and I'm still looking forward to playing Glitched as a finished product.  Best of luck in regards to development!

I never realized I needed this before now.

The laptop's browser history was a cool function but putting the books on the shelf was a bit tedious.  Cute game if very brief.  Are you planning on expanding on it or making another game with the browser history function?

I normally do not play first-person horror games and although I could had tried this sooner it took a friend's interest to coax me into hitting the download button. That being said this was well designed, well made, and having no idea what was going to happen my imagination plagued me with countless different terrors that might creep up on me as I played. Every noise, every flickering light, every time I faced a corner... It was almost a relief when things did happen. I look forward to dread the further development of this unnerving little game.

Its a nice little game although the ending is quite abrupt. It would be great if you could expand on this or make another title but for something made with so little experience in game development it is very good.

This is fine. No, really. It's cute.

I did. I just left a coment on Vapor Maze with a few comparisons and a small bug I encountered. Again, thanks for making avaliable this version. The differences between stages in a game's development can be quite fascinating.

I tried both versions, this and Education of an Android. The improvements are amazing! I liked the wasd movement but mouse-movement is easier, not to mention having the commands near the heart was a cleaner use of space. The graphics here are amazing; in fact the movement cycle is very fluid. I like the synthetic heart image from Education but the health bar system here is a snap to grasp. I encountered a small bug here when I accidentally contemplated an object twice. This led to a small glitch where the screen kept flashing and making noise like it was still loading Joy. I was able to keep playing but instead of contemplating the other setting Joy to Null, it went straight to Sadness. Good luck with development of this game! It's a wonderful idea and the demo is tantalising.

Wonderful! Thank you very much.

I don't suppose the prototype will be available again for download?

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Got around to trying the demo(s). Pretty cool! The game reminds me strongly of 9 Hours 9 Persons 9 Doors complete with one guy who dies right off the bat, although there may be more elements in common with Virtue's Last Reward but I don't remember much from that title at this time. The characters look great and the voice actors are amazing. Setting looks fine and the art is gorgeous. I'm left wondering about the player character's family and if they have cybernetic implants aside from the chip the AI mentioned. If I am honest I am not very interested in romance VNs but I'm looking forward to the release all the same. Best of luck!

That was extremely simple. Music's not bad, graphics are fine, but I blitzed through the puzzles on my first try. On the bright side the controls were very intuitive and although I expected the sunlight to set the mummies on fire it was easy to dodge them.

The demo is out? Awesome! I first saw this on the RPGMaker website and to see it somewhere else like this is exciting.

The Madoka thing is exactly what happened in Puella Magi. It is glorious.