I should be thanking you. Each time I see a new update I fall in love all over again. I absolutely adore Lockheart and while it has been a long road and I don't engage in the threads it has definitely been well worth it.
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I just tried this out. So far it feels very much like Mega Man Battle Network as a more... I hesitate to say typical sci-fi JRPG but that's the closest I can describe it as. Everything so far is well done. I had a laugh at some of the things in the BBS, I was swiftly hooked by the first encounter, and the music and graphics are very nice. I was (eventually) able to find all the items for the item quest but the puzzles and everything so far are very good. The swifter movement with the jet flight helped. My only problem is that there's no way to grind a bit in the shadow dimension before the boss. Definitely looking forward to the full release though. Good luck with development!
Edit: I didn't know of the hidden mob spawn area but through determination and spite I almost managed to kill the boss anyway.
I just tried the demo. Very solid work so far. I love the HUD and area transitions, it is fairly original compared how most other sci-fi setting P&C games I've tried have handled it. The voicework is good save for one little detail: the man you're supposed to meet after talking to the policeman. His cadence sounds lyrical, like he's constantly mocking you. I was immediately suspicious of him because of that.
I'm surprised I couldn't interact with any of the characters or objects I saw but that makes sense as a conservation of detail. The puzzles were well made and felt natural to the story. The last two bits were a surprise. I was not expecting to have to aim a gun or arrange a flight.
I'm looking forward to the full release and wish you luck with development.
Great little P&C puzzle game! Mouse control was a bit wonky but that seems to be true of any similar titles on Android that have PC ports like The Room series. I'm looking forward to the full version.
I just tried the demo. It feels a lot like Animal Crossing with a dash of Dark Cloud... but unfortunately it runs very poorly on my computer. All the same I look forward to Littlewood's release. Admittedly it would had been a nice surprise if this was a full action-adventure (as implied from dialogue) with this massive post-game system but as a pure construction/crafting adventure this is very pleasant with a good excuse for why you are rebuilding a town yourself.
Quick edit: Littlewood running poorly is not something the game itself may be at fault for. My computer is old and doesn't handling some things well.
I misinterpreted the update but I'm still excited. There aren't enough Earthbound-ish games out there and this fills that void quite well. I remember enjoying the demo a year or so back and I'm still looking forward to playing Glitched as a finished product. Best of luck in regards to development!
The laptop's browser history was a cool function but putting the books on the shelf was a bit tedious. Cute game if very brief. Are you planning on expanding on it or making another game with the browser history function?
I just stumbled across this. It is adorable! Spritework is gorgeous, mechanics are slick, and owl falconry is an unusual but fun choice of weapon. So far my only nitpicks are how there was no apparent hint of a hidden cache until my bird slammed into it while dispatching an enemy, and how I in turn slammed head-first into a mole with no idea where they were surfacing next, All the same I am definitely going to keep an eye on this. Best of luck with further development!
I normally do not play first-person horror games and although I could had tried this sooner it took a friend's interest to coax me into hitting the download button. That being said this was well designed, well made, and having no idea what was going to happen my imagination plagued me with countless different terrors that might creep up on me as I played. Every noise, every flickering light, every time I faced a corner... It was almost a relief when things did happen. I look
forward to dread the further development of this unnerving little game.
Its a nice little game although the ending is quite abrupt. It would be great if you could expand on this or make another title but for something made with so little experience in game development it is very good.
I did. I just left a coment on Vapor Maze with a few comparisons and a small bug I encountered. Again, thanks for making avaliable this version. The differences between stages in a game's development can be quite fascinating.
I tried both versions, this and Education of an Android. The improvements are amazing! I liked the wasd movement but mouse-movement is easier, not to mention having the commands near the heart was a cleaner use of space. The graphics here are amazing; in fact the movement cycle is very fluid. I like the synthetic heart image from Education but the health bar system here is a snap to grasp. I encountered a small bug here when I accidentally contemplated an object twice. This led to a small glitch where the screen kept flashing and making noise like it was still loading Joy. I was able to keep playing but instead of contemplating the other setting Joy to Null, it went straight to Sadness. Good luck with development of this game! It's a wonderful idea and the demo is tantalising.
Got around to trying the demo(s). Pretty cool! The game reminds me strongly of 9 Hours 9 Persons 9 Doors complete with one guy who dies right off the bat, although there may be more elements in common with Virtue's Last Reward but I don't remember much from that title at this time. The characters look great and the voice actors are amazing. Setting looks fine and the art is gorgeous. I'm left wondering about the player character's family and if they have cybernetic implants aside from the chip the AI mentioned. If I am honest I am not very interested in romance VNs but I'm looking forward to the release all the same. Best of luck!
That was extremely simple. Music's not bad, graphics are fine, but I blitzed through the puzzles on my first try. On the bright side the controls were very intuitive and although I expected the sunlight to set the mummies on fire it was easy to dodge them.