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MobTonio
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Well, to be honest, as soon as I paid attention to the jam theme, the game was already 2/3 done. On the other hand, the theme in jam is purely inspirational and not required. Therefore, I decided not to forcibly cram the theme in, but to leave everything as it is. In the end, the main thing is to use limitation.
Thank you for your review! That card you accidently skipped described told about why you ssometimes unable to use your detectives. Briefly - there are 4 stats: Strength, Attention, Communication and Energy represented by numbers in this exact order. Energy is how many times you would be able to use this character in a shift. So yeah, it's not a bug, characters run out of energy that's why you wasn't able to use them. I would've liked to make it more clear but unfortunatly had no enough time to do so
I only think of this as a demo because of my perfectionist nature. I want for people to enjoy my works with as it's full potential. But if people are enjoy my works as they are right now that's amazing too! I just don't want for people to sacrifice their content because of my own incapabilities or time restrictions
It could've been amazing game. I love the art the feel you get when shooting, the health mecanic, and switching the weapons.
But few things needs to be improved.
1. If you shoot and you have no ammo, reload should be done automaticaly
2. If not equiped, gun should be reloaded automaticaly after 15 seconds or so
3. The douge mecanic looks more like cheeting the system then something that requires skill. If there was more things to hide behind I think it would've improve perception of this aspect of the game
4. Music. It tires you out after few minutes because of how repetetive it is and how many things it have in it. I suggest you using something ambient that plays at all times and something actiony to turn on while you are in a fight.
That beeing said I think the game has lot of potential but lacking some core moments to be user-friendly
I have a little team of two to help me!
Leonarg was a game designer
and Konstantin777 was a programmer
In this jam I focused to make everything as polished as possible is that short time.
They are a little new to the game dev and i'm a little new to role of lead dev so I'm sure in few month we would be able to produce games even better in every way! (I hope we would, hehe)
I like the art style and the general idea behind this work. Although the main gameplay features aren't done, it's still admirable to see how much you achived in such short period of time. I myself have problems in making games in such short time especialy when having a team. Can't imagine how hard it was to make this project with such a big team. I wish you luck in your next projects!