Thank you! I'm working hard on this game so it can be released by the end of the year :)
Recent community posts
Today I finished drawing and animating all sprites and designing all frames (on paper) for the last Code: Evolved cut-scene (none of which I can show you because of the spoilers) :) Now all I need to do is to put all that togeather in the game and the ending for the Wolf side of the story should be done by the end of the week :)
New upgraded Code: Evolved demo is released. You can find all download pages on https://mmmfree2dwindowsgames....
This new demo fixed few problems and updated several things. What is new in this demo?
- Windows 10 compatibility problems fixed. You can read all about this Windows 10 issue on http://www.indiedb.com/games/c...
- Voice acting added. Full game will have voices only in big cutscenes and the voices will be only in English. The most interesting thing about the voices is that so far almost everyone thought that first scene for the wolf story is narrated by the Dreamwalker. Now that the voice is added players will find out that there is another digital entity with beautiful female voice. Dreamwalker voice is provided by Marsuves Black https://plus.google.com/112276... while female voice is produced digitally with http://www.oddcast.com/home/de...
- Cheat Codes now available. The player can use all 39 cheat codes but in the demo, only few will be shown in cheat code list in the inventory. You can find more about the cheat codes in this video
- More fluid controls. I added small changes and now controlling the character is a much more fluid experience. Also, now the player can shoot diagonally even if the character stands next to the wall.
Besides all this, I also fixed the few small bugs. All this changes and upgrades happened thanks to your feedback. Of course, games can always be improved even further so please check out new demo and tell me what you think. Every feedback is welcome :)
Neo Semidori Wolf last cut scene is almost done! Very emotional scene. Not only for the Wolf and the Dreamwalker, but for me too. I worked on Wolf side of the story for almost a year and now it's time to say goodbye to the Wolf and to start work on Owl side of the story.
Owl side of the story will be done much faster. Why? Because it's a side story. So, there are no big cut scenes. All I need to do is to make 8 stages. And after that 4 bonus stages (2 for each character). So in total game should be released by the end of the year or very early next year :)
Until then try out Code: Evolved DEMO and tell me what you think. Every feedback is welcome :)
I just finished Code: Evolved final stage! Now comes the hard part. Making of the last intro :)
Here is a list of things for this game that are done and that still needs to be done:
- STORYBOARD - DONE
- INVENTORY SYSTEM - DONE
- CHEAT CODES - DONE
- USER MANUAL.PDF (in English and Serbian) - DONE
- WOLF STAGES - DONE 8 OUT OF 8
- 2 BONUS WOLF STAGES - DONE 0 OUT OF 2
- WOLF SHORT ANIMATED INTROS - DONE 3 OUT OF 4
- OWL STAGES - DONE 1 OUT OF 8
- 2 BONUS OWL STAGES - DONE 0 OUT OF 2
- BONUS POST CREDIT INTRO - DONE
You can also check out trello table and see how far in development Code: Evolved is :)
Code: Evolved game story is told from the perspective of two main characters. Neo Semidori Wolf and Neo Semidori Owl. Each of this characters will have their own stages and weapons. And today I finished making the last stage for Neo Semidori Wolf and started working on final boss stage. This means that the half of the game is done... right? Not really. Each character has his own 10 stages open for exploration. But only eight stages are the story stages. This means that I still need to make two bonus stages for players who have discovered all the secrets in the game. On the other hand, I already finished the first stage for Neo Semidori Owl when I made Code: Evolved DEMO. So the game is very close to being 50% done.
This looks like the game is going to be in a development for one more year. But that is not the case. Every major thing for the game (enemies, weapons, story...) is already completely done for both characters. That means that I only need to make stages and boss fights for Neo Semidori Owl. Hopefully, the game is going to be done by the end of the year, or at the beginning of the next one.
You can check out trello table and find out exactly how far in the development the game is and what still needs to be done https://trello.com/b/Dm1ACF4e/... :)
In the mean time check out Code: Evolved DEMO (3 wolf stages and 1 owl stage) and tell me what you think and see you all soon with more news. http://mmmgamesindie.blogspot....
Just one last thing. This is my first commercial game (and hopefully my first game on Steam) But don't worry. It will be a very affordable indie price.
The first half of the game is almost done (Neo Semidori wolf side of the story. So, let's talk about gameplay. Code: Evolved in his core is a Metroidvania type of the game with very dark fantasy/sci-fi story. But there are a few things that separate it from a usual Metroidvania games.
TWO PLAYABLE CHARACTERS - Game will have two playable characters. Neo Semidori Wolf and Neo Semidori Owl. But every character will be game for himself. Wolf and Owl will have their own set of weapons, stages, and story. Thay doesn't even exist at the same time. But which story is the first in Code: Evolved timeline? That... I can't tell you :) Also, the player will be rewarded with a bonus after credit scene if he beat the game with both characters.
PLAYER WILL PURCHASE UPGREADS AND ABILITIES WITH EXP - Exp in the games is nothing new. You kill enemies and you gain experience points. But, in Code: Evolved you won't be leveling up. Instead, EXP will act as currency that you can spend in your inventory by buying new special attacks or upgrading your stats.
CHAPTERS / STAGE DESIGN - Altho Code: Evolved is a Metroidvania game player will not explore the whole world at once. The World is divided into chapters and every chapter has his own key items (that will be reset every time you play that chapter again). This way player will not find himself in a situation where he needs to do a massive backtracking to progress. And also he can explore a stage again even he found and unlocked everything in it (since key items are reset).
CHEAT CODES - This is a reward for every player that explore stages thoroughly. The more % of the map you unlock, the more cheat codes you will unlock. Not all of them will be useful of course but most of them will be just for fun (no head, no body, pot mod, evil face, big head, enemies scream...) I loved tons of fun cheat codes in old PSX games and I thought it would be nice to include something like that (as a reward for persistent players) in the game.
KNOWLEDGE - If you wish to find out more about Code: Evolved the world you can find white crystals that will expand your knowledge and you will be able to find out more about Midori, Semidori, Life energy, Dreamwalker and much more by entering into inventory.
TWO BONUS STAGES FOR EACH CHARACTER - Speaking of white crystals, if you collect them all you will unlock a bonus stage. But if you manage to kill all 5 side bosses you will unlock a second bonus stage where you will fight most difficult boss in the game and as a reward, you will get one of the most powerful weapons :)
Beyond all this, there are also some standard features like map function, joystick support, joystick mapping, 2 languages (English and Serbian), 5 save slots ... I am working hard on this game and hopefully, it won't disappoint. In the meantime, you can check out DEMO and tell me what you think. Every feedback is welcome :)
It's time to talk about influences on White Wolf world. There are three major influences. And all 3 are games from PSX.
First influence is an obvious one... Final Fantasy 7. The whole concept of life energy is based on life stream in FF7. But consequences and the way that life energy works in White Wolf is much more different than in FF7.
Secund influence is Tomb Raider games. The way that the world and stages are designed. White Wolf and Code: Evolved are Metroidvania type of games but the player doesn't explore one big world. Instead, every stage has his own key items, beginning, and ends. And every time you enter the stage key items will be reset. This way the backtracking is much shorter (the same purpose teleport have in big world Metroidvanias but I think this is a much better way). Also, when you get to the end of a Metroidvania game everything is open and you don't have much more things to do. Whit this system every time when you enter the stage you can explore it again.
The third influence is the best RPG ever created (in my opinion). Parasite Eve. I love the stories that explore the dark side of biology. And Parasite Eve is a master of that. It's a perfect blend of fantasy and sci-fi. This game didn't directly influence on White Wolf world but it inspired me to make dark fantasy sci-fi Metroidvanias in general.
So, that are 3 big influences :)
As for the Code: Evolved current progress, I am working on a boss fight in stage 7 and on stage 7 in general so, see you all soon with more news :)
Code: Evolved digital art by Andrija Drenovakovic.
After 3 days of major bug fixing, I finally see the light at the end of that tunnel. Hopefully, this is going to be the last day of work on Code: Evolved Windows 10 bug. What was the major problem with the game on Windows 10? I already wrote on this subject. So you can read all about that on http://www.indiedb.com/games/code-evolved/news/cod...
While all this was happening I was contacted by voice actor Marsuves Black http://www.indiedb.com/members/marsuves576
He wanted to voice characters in Code: Evolved game. Thus Dreamwalkers voice is born :)
The game is in English and Serbian but for now, I can only afford voice on English. Also, Dreamwalker will have voice only in intro sequences. If you like what you see and hear you can help me adding Serbian voice over. How? By buying a bundle with 4 of my games on https://itch.io/s/6549/code-evolved-voice-over Any financial support is welcome. Thank you in advance! :)
Starting tomorrow I will be back on track and hopefully, in 2 months I will have Neo Semidori Wolf side of the game done. See you all soon with more news and thank you for the patience :)
Code: Evolved DEMO: https://mmmfree2dwindowsgames.blogspot.rs/
Code: Evolved - White Wolf 2 seatback
I finally had a chance to test Code: Evolved on few computers other than mine. The result was not great. While the game works fine on almost all computers, the game revealed extreme lags on Windows 10 system. Luckily I foud the reason for this, but the bad news are that fixing this issue will take few days.
I would also like to use this opportunity to share this problem (and how I fixed it) with anyone who made games in Game Maker and it has the same issue with Windows 10.
Code: Evolved is made in Game Maker 8 (an old program I know but for now that is all I can afford). The problem is in a frame rate setup in the rooms (room speed). I set frame rate in every room to be 100. That way game looks more fluid. And this system works on Windows XP, 7, and 8 (the game is not tested on Windows Vista). Windows 10, however, has a problem in synchronization with Game Maker 8. If the room speed is not set on 30 or 60, Windows 10 will create extream lags.
The solution? I need to set room speed in every room on 60. This creates another problem. Now the game looks like it's running in slow motion. So I need to speed up every animation, every bullet speed, every hit detection cooldown, every effect in the game. And the game is already half done so there are tons of objects and effects. I am not angry about this too much because it's mostly my fault. I should have tested the game on every Windows in the beginnings of the development.
What this all means for Code: Evolved development? A few days of the setback... and hopefully (if everything else stays fine) that will be it. After that, I will continue work on the last stage for Neo Semidori Wolf and in a month or two, the Wolf side of the story is going to be complete.
I want to thank you all for your patience and to thank you for following Code: Evolved development. I am working hard on this game with a ton of love and hopefully, the game will not disappoint.
Also, I hope that my experience will help someone with the same issue. And I will try to upgrade myself soon with Game Maker Studio 2 so I can avoid future problems :) And I'm sorry that this news was more focused on the development problems instead of showing a new stuff in the game.
See you all soon with more news and in the meantime check out a 40 min. demo (3 wolf stages and 1 owl stage) on:
Official page: https://mmmfree2dwindowsgames.blogspot.rs/
For those who love physical copies, Code: Evolved download will contain cover and UserManual.pdf (on English and Serbian) ready for printing :)
Here are few pages from Code: Evolved user manual.
It is time to tell you more about the main characters in the #CodeEvolved game. For those who played #WhiteWolf 1 knows that the main character in that game belongs to a species called Semidori. But times has changed since then and once naturally evolved creatures are now created in the laboratory thanks to the humans who discovered crystallized life energy and find out about a potential of that crystal. Thus new species are born. 2 main characters in Code: Evolves whose now belongs to a new race!
Here is a small section about that from the KNOWLEDGE base in the Code: Evolved game.
SEMIDORI CLONING - NEO SEMIDORI
SEMIDORIES HAVE REACHED THEIR MAXIMUM TROUGH VIOLENT EVOLUTION. AND CAN NOT EVOLVE ANY FURTHER THAN THAT. BUT WHEN THE SEMIDORI IS CLONED HE BECOMES A NEW CREATURE THAT CAN EVOLVE ONCE AGAIN. CLONED AND EVOLVED SEMIDORI IS A SUBTYPE OF SEMIDORIES CALLED NEO SEMIDORI. BUT SINCE THE CLONED ORGANISM ISN'T STRONG AS THE NATURALLY BORN ORGANISM, VIOLENT EVOLUTION CAN KILL SEMIDORI IN ALMOST 99% OF THE CASES.
#CodeEvolved needs your help!
Work on a Code: Evolved (White Wolf sequel) is over 40% done! You can find out more about the game or even try a demo on https://mmmfree2dwindowsgames.blogspot.rs/
The game is coming up nicely. But I wold like to rise narration in the game a bit higher by adding voice over. And I need your help for that. The only character that speaks in the game is a mystical creature called Dreamwallker. But he is speaking a lot. Voice over on English and Serbian will be provided by my good friend Nemanja Stefanovic. He doesn't have a voice acting experience. But he always wanted to try out providing a voice for the game character. He already has some equipment for that. But we still need a few more items.
How can you help? You can buy an itch.io bundle on https://itch.io/s/6549/code-evolved-voice-over and help me reach $600 goal! You will get "Mechanical Knight 2", "White Wolf 1", "Mechanical Guardians" and "Ever Growing + Level Editor" for only $2.50.
Any financial support is welcome. Thank you in advance! :)
New button added on official Code: Evolved and White Wolf page! MIDORI ENCYCLOPEDIA There you can find all you didn't know about Midories. For example: Did you know that Midories from White Wolf and Code: Evolved are not the same type of Midories? https://mmmfree2dwindowsgames.blogspot.rs/p/midori-list.html
#CodeEvolved stage 4 will be done in a two or three days. After that... 6 more stages for Wolf and 9 more stages for Owl to go :)
In the meantime check out all Code: Evolved videos so far.
VIDEO - Cheat codes
VIDEO - Code Evolved trailer 3
VIDEO - Code Evolved DEMO trailer 2
VIDEO - Code Evolved - Small gameplay preview
VIDEO - Code Evolved DEMO trailer
OFFICIAL PAGE: https://mmmfree2dwindowsgames.blogspot.rs/