Went back and double-checked, and Simone's "That... doesn't..." line goes through, and then there's the all-black screen with Lasca saying "Simone! Simone..." and then tapping the button to move on from that line specifically is when the crash occurs.
Mirthstrike
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I'm also getting Script: Game_interpreter line 1411: NoMethodError occurred. undefined method template_id for nil:NilClass. at the same point in the game, and although I got the scene for messing with the partner's gear earlier on everything was back in place by the time the error occurs. I've tried it three times now, and it always crashes after Simone's second word as she's fading out ("I've.. never..." or some such).
If I could make a suggestion -- please consider tweaking the UI to not require a mouse. I doubt I'm the only person who prefers to play RPG-style games kicked back with a controller rather than hovering over the keyboard & mouse. Arbitrary keyboard keys are fine (controllers are remappable), but there doesn't seem to be much point in needing to mouse-click items for selections of Ingredients, Sheaths, etc. when a simple cursor or menu could do just as well.
Just found the 2nd DLC and am loving it. However, the game locked up when one of the roulette guys lived long enough to use his special, and the "ENEMY ABILITY: The Deadly Roulette Spares No Target" animation just plays endlessly on loop. Not sure if it's related, but the enemy was slowed & staggered (stunned?) when this happened. Can't go to menu or otherwise intervene; had to force-close the game.