Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

minoue

7
Posts
1
Followers
A member registered Jul 08, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

I wasn't, also I'm on W10. I think I found the issue, I think when I unzipped the rar, the unicode for the french dictionary filename got messed up, its "fran(garbage)is.txt on my PC currently. If you want to reupload a version that uses normal characters for the filename, I would gladly test again on my machine.

Whoops, I think I fixed that issue, I tested it on a VM this time and reuploaded the game. Sorry about that. Thanks for letting me know.

Everything is still placed in the same way it is in the zip

The foundation seems to be there, I think it would be better if the enemies rotated instead of instantly jerking into a new direction thus giving the player time to maneuver around vision cones better. On top of that just other mechanics like objects to hide under/crawling/etc. It's a demo so I'm not really expecting everything. Good luck on this game.

This is really cool I like it a lot, is there a way to block the bosses attack because it just seems like inevitable damage. I hit language on the option screen and the game crashed, this was the error message

ERROR in
action number 1
of Draw Event
for object objControlleur:

File is not opened for reading.
at gml_Script_scrChargerTxtParDefaut

stack frame is
gml_Script_scrChargerTxtParDefaut (line -1)
gml_Script_scrLangage
gml_Object_objControlleur_Draw_64

I filled out the survey, good luck on the game.

The style and graphics look nice. The automatic jumping felt really weird when trying to get back up the ledge in the room with the blue orb at the end of the demo. I'm not sure on how to improve that aspect though and make it feel more smoother.  An issue I had was with the minecart in general, the minigame, I accidentally skipped the part of the message that said wait 1 second and was very confused which is entirely my fault, but I think having a more clear visual indicator might help for someone like me,  or an option to get off the minecart and talk to the alien again, then the minecart itself kind of removed exploration and just made you sit and wait until it took you to the next room. Maybe adding a movement option like a quick roll would improve combat/movement.

I liked this a lot, the foundation seems solid. I think the pacing in battle/moving could be sped up, or at least provide the option to. The only issue I had was that it seems weird to have the town menuing down with mouse, but when presented the menu in battle, it can only be done on keyboard.