That's so cool! I've seen a need for updated Bitsy tutorials, and I'm really glad you're able to make and share them.
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This is a really interesting mechanic! It feels so intuitive, so I'm a little surprised I haven't seen a game that uses this before. Good work!
Edit: oh also I kinda wish there was a Zen mode, where the crystals never crack.
From Backpack Hero's Discord FAQ:
Q: How does luck work?
A: Every time an item is discovered (including "reorganize now" items), a random number is chosen. The higher the number, the better the rarity. When you find an item, other item rarities become likely to be found. So if I find an uncommon item, rare and legendary items become more likely. Once I find an item of a certain rarity, my luck for that rarity is reset to 0 and I need to rebuild luck for that rarity. Getting "luck" from an item, increases your chances for all rarity types.
This game is incredibly sticky; I've sunk a frankly embarrassing amount of time into it in the past two months. I've tried a wide variety of builds, including using the cauldron to farm for golden whetstones. Floors 16 and 17 always end my run, all thanks to Status Effects. Poison and Burn scale SO HIGH, SO FAST that they're nigh impossible to counter. That said, I only run into this problem so often because I play the game so much, which I keep doing because it's pretty dang fun up until that point.
Lots of fun, and I really like the art!
I wish there was a way to skip the tutorial levels once you've already played them. Whoops, I just found out that if you die during a run, the tutorial text doesn't show up the second time.
This is the farthest I've gotten so far; I'm pleasantly surprised by how well this build worked for me. I got double rage-upgrades on the cursed sword, but sadly no upgrades on the shield pictured.
neat! i like how simple it is. it feels focused, i guess? i like how you rendered the scarecrow, the fountain, and ESPECIALLY the car. (it took me a while to realize i had to go inside it to end the game lol)