I really like the design. A game where BPM is both dynamic and really matters to the gameplay (for your attack economy). The leveling and abilities are very neat and the gameplay seems properly balanced. The misclick draining all your progress is a bit too punishing imo. The art and audio are nice, but could’ve been a bit more polished for readability and gameplay feedback. Great work!
mimro
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Really awesome and creative idea! I love the narrative fit of the bus and the changing musical themes as characters. The art is great, the game’s a total vibe. I had a hard time understanding and playing the individual rules of the characters though. In any case, really cool concept, would love to play a polished version :)
Really cool to see a game focusing on system heavy design in this jam. The game is executed nicely and the audio and visuals fit very well. As for constructive feedback: I was missing a connection to the other player. I can’t really interact with them mechanically (except for draining the shared pool). I also didn’t see an incentive to not bet for the whole pool. In the end the winning strategy is waiting for the other player to slowly run out of cookies, which feels anticlimactic. I would be interested to see what would happen if both players bet for the same pot, as in poker, drawing multiple consecutive cards until one of the two loses, with the interesting cheat mechanic to get an advantage :) Anyways, nicely done, keep it up!
I had to spend a few minutes to get the framing issues sorted, but it was worth it :D
One of the most creative entries for the 2 color theme imo. Great pick for the two mechanics, they work well together, it could’ve easily been too difficult with something else. The difficulty curve is well balanced, but I would’ve liked a bit of progression in the games or more interconnection between them. I really like the monk and meditation for this concept, but somehow I feel like the spaceship is a bit of a thematic mismatch. In any case, awesome work!
Really enjoyed the game. Awesome vibe, art and audio. Gameplay is well executed, the telegraphing is helpful and slow motion feels very cool. The difficulty progression was a bit steep starting with threats coming from both directions and the end felt almost impossible to read the pattern and survive. I would have appreciated getting a score when dying :D
Overall amazing experience, well done!