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mimro

16
Posts
3
Following
A member registered Jul 28, 2019 · View creator page →

Creator of

Recent community posts

I really like the design. A game where BPM is both dynamic and really matters to the gameplay (for your attack economy). The leveling and abilities are very neat and the gameplay seems properly balanced. The misclick draining all your progress is a bit too punishing imo. The art and audio are nice, but could’ve been a bit more polished for readability and gameplay feedback. Great work!

Really awesome and creative idea! I love the narrative fit of the bus and the changing musical themes as characters. The art is great, the game’s a total vibe. I had a hard time understanding and playing the individual rules of the characters though. In any case, really cool concept, would love to play a polished version :)

Really cool to see a game focusing on system heavy design in this jam. The game is executed nicely and the audio and visuals fit very well. As for constructive feedback: I was missing a connection to the other player. I can’t really interact with them mechanically (except for draining the shared pool). I also didn’t see an incentive to not bet for the whole pool. In the end the winning strategy is waiting for the other player to slowly run out of cookies, which feels anticlimactic. I would be interested to see what would happen if both players bet for the same pot, as in poker, drawing multiple consecutive cards until one of the two loses, with the interesting cheat mechanic to get an advantage :) Anyways, nicely done, keep it up!

Really awesome artstyle! I think a few environmental animations would’ve made the scenery a masterpiece. The gameplay got a bit repetitive and the level is longer than it needs to be for a jam, but I really enjoyed laying down some “bombs” :D Great job!

Cute, fun and super addicting! The simple mechanics perfectly combine to create a frustratingly enjoyable chaos. The clear gameplay goal and highscore keep you engaged. Art and music fit well. Nicely done!

Lovely experience <3

Playing this game felt like I was getting hypnotized into a trippy dream. The feedback on hit and miss should be more pronounced. Would love to play a version with more gameplay and narrative content

Fun game, I had a lot of laughs :D

I enjoyed the 3d art style and old school GTA vibes. The actual beating interaction got a bit repetitive and could’ve used some more love imo, but the hilarious dialog kept me hooked to beating up more perps!

I had to spend a few minutes to get the framing issues sorted, but it was worth it :D

One of the most creative entries for the 2 color theme imo. Great pick for the two mechanics, they work well together, it could’ve easily been too difficult with something else. The difficulty curve is well balanced, but I would’ve liked a bit of progression in the games or more interconnection between them. I really like the monk and meditation for this concept, but somehow I feel like the spaceship is a bit of a thematic mismatch. In any case, awesome work!

Really enjoyed the game. Awesome vibe, art and audio. Gameplay is well executed, the telegraphing is helpful and slow motion feels very cool. The difficulty progression was a bit steep starting with threats coming from both directions and the end felt almost impossible to read the pattern and survive. I would have appreciated getting a score when dying :D

Overall amazing experience, well done!

Incredible atmosphere created by a strong theme, great art and epic music. I really wanted to slash some foes and atone for my sins, but the game seems impossibly difficult to play or I’m missing something ^^

Thanks for the feedback! The controls definitely should’ve been better explained ingame. You just need to steer the character

Wow, what a vibe! Love the visual juice. The dynamic gameplay sounds on the beat are amazing. Impressive amount of content for a week’s work. Breakbeats and Centipedes <3

Fun game! Nice retro art and sound. Sometimes it feels a bit clunky and hard to understand what’s going on. I glitched out of the screen on the boss fight but still managed to win :D

Interesting game concept and great theme fit. The level design could’ve used a bit more refinement imo

Cool idea and great execution. Got hooked eating pixels to the beat. Difficulty was great for me. Still wondering what the other stamps are, as I only got one for all ghosts chasing

A lot of interesting aspects to this game. Visuals are stylish and the silly duck got me excited. The gameplay is a bit hard to figure out, but the tutorial with text and images helps. Would love to play a version with polished gameplay and difficulty and a lot more of that evil duck – quack!