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(+1)

Really cool to see a game focusing on system heavy design in this jam. The game is executed nicely and the audio and visuals fit very well. As for constructive feedback: I was missing a connection to the other player. I can’t really interact with them mechanically (except for draining the shared pool). I also didn’t see an incentive to not bet for the whole pool. In the end the winning strategy is waiting for the other player to slowly run out of cookies, which feels anticlimactic. I would be interested to see what would happen if both players bet for the same pot, as in poker, drawing multiple consecutive cards until one of the two loses, with the interesting cheat mechanic to get an advantage :) Anyways, nicely done, keep it up!

(1 edit)

Choosing not to All In helps to remain large pool, so when opponent bet the pool amount, you can sabotage them and they lose.

There's a lot ways to play this game, but to win quickly, is to make opponent bet alot of amount and make them lose that bet. You can use skills to alter the next card value and skip, so opponent gets that card.

As for interacting them, Im not really sure whats a better way to do it? I make them chatted so it feels more lively. Ultimately, I think this game should be played with friends, so I need to find a way to make multiplayer 

Thanks for playing and feedbacks!