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I really like the design. A game where BPM is both dynamic and really matters to the gameplay (for your attack economy). The leveling and abilities are very neat and the gameplay seems properly balanced. The misclick draining all your progress is a bit too punishing imo. The art and audio are nice, but could’ve been a bit more polished for readability and gameplay feedback. Great work!

You should've seen the initial approach where misclicking sent you back to the previous level instead of just draining the current progress haha, didn't take me long to rework that. Totally agree on readability, later stages suffer from too much noise and clutter.