itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MilosMike

3
Posts
1
Topics
3
Followers
1
Following
A member registered Feb 16, 2016 · View creator page →

Creator of

Recent community posts

(5 edits)

Hello there,

As an app/game developer (I'm doing Andorid apps), why do we have an option to put those links to the other app stores? I understand links to the Youtube.
I've put my first ever developed free game to itch.io, also to Amazon and Google play. So far, believe me or not, itch.io users generate most of my downloads. Thumbs up for itch.io.
Here comes my question, does (itch.io dashboard: Activity Summary) actually counts clicks on links that leads to another app store?
Obviously I do like this site, and I guess if I want my product to be on the top, I need to generate more downloads. So, am I actually loosing top positions putting references, to say Amazon and Google Play?

(3 edits)

Tom, thanks for your prompt reply,

About lives - got it.
Devices... so far I've tested it on Intel tablet:
Android Jelly Bean 4.2. 1024 x 768 screen, dualcore Saltwell 2 GHz and PowerVR SGX 544 MP2 gpu(that is actualy Intel Atom Z2580 chipset) .1GB RAM

OK, its really depend how you technically implemented the game. Each time I tap 'play again' I have to wait. Can pre-pooling be done just once?
Here is what I did to improve level starting time, most likely you are familiar with all of this. Anyway, let me mention:
- actual game with start menu is one scene in Unity. When user click on start, no loading time.
- I do not use instantiate/destroy. All GameObjects are on the scene, inactive. When needed, just put them to be active (or inactive).

Whatever, cool game. Exactly what I do like playing. A bit of retro, space runner, jumping, firing bullets, avoiding obstacles. Nice GFX. Good job.
It won't be uninstalled. :)

My nick here is actually made out of two words, so you can call me Mike. Just to let you know. :)
Thanks again.



Hi Tom, I've just tested it on Android. I like your game.
I think you should improve game manager, add lives, there is only one try. Should be more in my opinion.
Starting countdown (3,2,1, go or something) could be a nice idea, so player can be prepared for the action.
Waiting time to start level (loading scene in unity?) is considerably long (more than a 3 seconds on my devices). That is not good.
Game icon is great.
I love pixelart in this game.

Also, how about customizing controls for mobile devices, not everyone likes tilting.