Tom, thanks for your prompt reply,
About lives - got it.
Devices... so far I've tested it on Intel tablet:
Android Jelly Bean 4.2. 1024 x 768 screen, dualcore Saltwell 2 GHz and PowerVR SGX 544 MP2 gpu(that is actualy Intel Atom Z2580 chipset) .1GB RAM
OK, its really depend how you technically implemented the game. Each time I tap 'play again' I have to wait. Can pre-pooling be done just once?
Here is what I did to improve level starting time, most likely you are familiar with all of this. Anyway, let me mention:
- actual game with start menu is one scene in Unity. When user click on start, no loading time.
- I do not use instantiate/destroy. All GameObjects are on the scene, inactive. When needed, just put them to be active (or inactive).
Whatever, cool game. Exactly what I do like playing. A bit of retro, space runner, jumping, firing bullets, avoiding obstacles. Nice GFX. Good job.
It won't be uninstalled. :)
My nick here is actually made out of two words, so you can call me Mike. Just to let you know. :)