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MIKDOG

344
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A member registered Nov 26, 2016 · View creator page →

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33!

21: Best score I’ve seen, from my brother. I’ve managed to get 20 before.

ah, soz! Yeh, I set the difficulty threshold pretty high! 😅 ideally I’d have stepped levels that get more difficult as time goes. Though I found sometimes the sync is initially off from the start when the game first loads and the browser needs a refresh to get everything loaded in properly. Thanks for the feedback - useful! 🙏

Pretty much!

Been on a bit of a binge trying to get a rhythm game to work ok in a WebGL embed on itch. Think I have something that works alright on both desktops and phones.

Press Space / Click Mouse / Tap Phone Screen to hit the snare in time to the music. See how many PERFECT! Combos you can get. 

https://mikdog.itch.io/rhythm-temp

Hey, thanks for playing and for the support! 🙏 The demo for Episode 2 is out on both itch and Steam if you'd like to check that out.

Bro...

Well done.

Thanks. Smol by name, smol by game. 🙌

Oh, apologies - I must have missed the other response. 🙌 Sorry to bother. 🙏

?

Thanks - I've added more info to the post. Was maybe a little TOO brief originally, thanks for the prompt. 🙏

😆 BRO! It's a SMOL one!! 

(1 edit)

BRO - it's a small game:

https://mikdog.itch.io/smol-game

[EDIT] Created as a way to learn CORGI ENGINE (a platformer engine) in Unity. I used Kenney's assets for the sprites, as well as Super Text Mesh for some of the text. 

Made it in 12 hours - very different to the previous game demo (Bru & Boegie: Episode 2 - Get da SUGAR!) I released a week or so ago, which took me almost a year of full-time development! 

In this game, you have a jetpack and a double-jump and need to get across the gorge to the other side. Really simple, focused more on mechanics and figuring out how the system works.

Screenshots:



Video:

Thanks for observing this with your eyeballs.

The End. 

(1 edit)

ag man lekka thank you meneer 🙏😄

This was so cute, loved it!

Thank you for playing! 😄🙌

Thank you! What a great comment to have received! 😄 So glad you enjoyed it 🙌🙏✨

eyy yoo LTTG - thanks so much! 🙏

hey, thanks so much for this queenfaith! 😄🙏

Please leave a comment if you so desire! 😄

Amazing! Thanks for playing, that’s a healthy playtime! 😄🙏 Episode 2 demo just launched!

Hello! I just launched the big demo for Bru & Boegie: Episode 2 - Get da SUGAR!, the follow-up to Bru & Boegie: Episode 1 - Get da MILK! which (luckily) got featured on itch.io, was a big thrill.

The demo for Episode 2 took me almost a year (!) to make and polish up, am stoked with how it turned out. Used Unity, Adventure Creator (a great plugin for Unity to help make point & click games, thanks Chris), Photoshop (for most of the art and animation, used my big Wacom tablet to draw most of the stuff directly into Photoshop), iPad (Procreate, for some background and smaller animations), Final Draft (for script stuff), pencil and paper (for drawing rough backgrounds), Audacity and Ableton (for recording my voice for Bru, editing some six from Pete and recording vocals for the ending song), Final Cut (for making the trailer and some GIFs)... games really are multi-disciplinary eh.

I'm hoping to make a trilogy of Bru & Boegie games, got a lot of the rest of Episode 2 planned out and even some of Episode 3 planned out, but going to take a bit of a breather for now and see how reception for this second game's demo does. Been doing Bru & Boegie comics and animations for over 20 years, has been fun bringing them and their world to videogames. 

>> Bru & Boegie: Episode 2 - Get da SUGAR! <<


Thanks for reading 🙌

Very cool! Got to 75m

nice

This was great!! TOUGH! The frog of Dark Souls. Didn’t finish it, but played for quite a while. Excellent one 👏👏👏

loved it! 16:20

well, I loved this, thank you

excellent!!

bro. This is art. Was hoping the ending wasn’t going to be what it was 🥲

hehe. Super cool, thanks for making it 🙌

Looks good 👍

Pretty cool! I stopped playing when I fell into the hole, seems like a softlock? But then was never a fan of deaths in adventure games - a personal preference. Got the key though!

This was great!

Fun! NOOT NOOT! 

This is great!!

Thanks Ans213! The full game of Episode 1 is available on Steam, and I'm busy working on the demo for Episode 2! I think I'm going to aim to launch the demo here on itch around Feb/March next year, should be enough time to have it wrapped up.

Thank you for sharing! 🙏

Heh, thanks - that's a big compliment, and about the best I could hope for! 🙏

If I have you to thank for voting for MONS' audio in SAGJ, THANK YOU Shawn!!! 🤩🙏🙌 Much appreciated.

Hey Kai - thanks man. Also been watching the YT videos you have linked on the Asset store page, and I wondered if I might try forego a lot of Canvas UI's stuff and try and get STM to do a lot of the work, since you seem to have 'Vertical Limit' build in to STM and I'd generally want to try and set the text at a predefined point above each character's head using AC's setting for each character, and then when the text goes over a certain horizontal limit, it expands vertically, preferably up. BUT, there's also an AC setting to always keep text inside the screen at all times, so one RectTransform object is requited I believe. Is there a way to automatically generate a kind of semi-transparent coloured background to the text, to simulate a text box? Then I maybe wouldn't need all the other nesting objects.

Yes, only seems to happen when recording with Unity's Recorder. At 60fps it's almost imperceptible but still noticeable.

Anyways, instead of me asking all these questions, I think what'd be best (like you suggest) is if I ZIP my project and send it to you to have a squizz at if that's ok. Will email you a GDrive link shortly.