This makes me warm and fuzzy inside
Recent community posts
Kenny, the awesome guy doing anything and everything visual, got us covered!
We've got featured on HardcoreGamer's Screenshot Saturday lineup!
And it's getting better by the minute!
We've been solidifying things on the Design side, and to that end, i've been programming all the foundational things:
Menu's, scene frameworks, parameters of a single gameplay run, etc...
So except for some debug text, you're gonna have to take my word for it :)
We'll keep you posted!
We were itching to do a new project in a short timescale, so we're joining in as well.
This time there's two of us, programmer and artist.
Our core idea revolves around a lone space fighter defending a big mothership.
This is all we had this morning...
We want to try and focus on the balance between maintaining your mothership's integrity, and fighting off hostiles.
I can't share much further details, since we're not sure about them yet either.
I blocked out the basic ship and camera controls tonight, while my partner is researching art approaches
(It's quite exciting to see what he's got cookin' )
More to come soon!
Lunar Linch has you Lazer Focussed!
It's hard, and it makes you feel both smart and scared.
The combat puzzles are tightly lined up, requiring memory and mastery.
And quite frankly, the mechanic kind of sells it.
Adequate sprite work, the music is very minimalistic, but helps sell the atmosphere immensely.
All sprites are used in a very thoughtfull way, and each place looks unique.
Thank god for checkpoints, the game intensifies in difficulity in the middle,
Since you stand to loose a lot of progress, it feels correctly tense, which works great to intensify the experience.
The difficulity slopes off near the end, but there's a scenery change and a nice flow to the new enemies.
That gives the game a good sense of pacing.
The variety gives you a great sense of progression.
The second colour palette is a nice touch.
I had some small gripes though:
The health indicator could use more visibility.
and player damage sounds the same as enemy damage,
so I was would miss hits i was taking.
I could discuss the end game, but that would be spoiling it :)
I'm inspired by this. It has an actiony feel, but plays smart!
Here's mine Nightingale: Dying Commander:
We released Day Care Danger a couple of days ago, but I only now found out about the existence of this board.
Day Care Danger is a small puzzle game about baby Jim trying to reach his stolen music box, the only thing reminding him of home while in day care.
Day Care Danger is the result of an 48 hours Game Jam which we believe has resulted in a finished (but small) game.
We do have plans to continue updating the game, so please let us know what you think about it so we can prioritize what to do next.