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ThiefShip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Gameplay | #35 | 3.722 | 3.722 |
Sound | #44 | 3.611 | 3.611 |
Overall | #46 | 3.708 | 3.708 |
Graphics | #59 | 3.889 | 3.889 |
Gameboy Feel | #102 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I also included this game in an article of my favorites here!
Hi there. Just wanted to say your game featured on my "Even More Modern Indie Gameboy Games" video :) https://www.youtube.com/embed/O4nlfYJ3iu8
Really nice concept and graphics! I included it in my compilation video series of all of the GBJam 5 games, if you'd like to take a look :)
Really cool aesthetic, nice music and nice dash mechanic.
Saved my planet and enjoyed every second of it. Great dash/power-up mechanic. Good stuff!
It's a cool shoot 'em up with great music. Keep up the good work!
This was a really cool shmup mechanic! At first I thought it was going to be too easy because you could just collect powerups as you went, but having to dash into enemies to get the powerup really turned it into a risk-reward struggle. You can't just hold down fire like in most shmups or you'll kill them, and dashing into them without planning often puts you in the line of fire, causing you to lose the powerup right away!
I lost twice against the boss in the Charuto Galaxy before giving up, so hopefully that's right near the end.
Nice! I loved the dash mechanic and its uses (stealing powers, dodging the eletrical fences). I made it as far as the Charuto Galaxy :) Cool entry!
SIlky smooth with a fresh mechanic. The music sells the experience very well!
Cool entry! The stars scrolling feels kind of weird and that's a big ass hitbox on your ship. God job.