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(3 edits)

Lunar Linch has you Lazer Focussed!
It's hard, and it makes you feel both smart and scared.
The combat puzzles are tightly lined up, requiring memory and mastery.
And quite frankly, the mechanic kind of sells it.

Adequate sprite work, the music is very minimalistic, but helps sell the atmosphere immensely.
All sprites are used in a very thoughtfull way, and each place looks unique.

Thank god for checkpoints, the game intensifies in difficulity in the middle,
Since you stand to loose a lot of progress, it feels correctly tense, which works great to intensify the experience.
The difficulity slopes off near the end, but there's a scenery change and a nice flow to the new enemies.
That gives the game a good sense of pacing.
The variety gives you a great sense of progression.

The second colour palette is a nice touch.

I had some small gripes though:
The health indicator could use more visibility.
and player damage sounds the same as enemy damage,
so I was would miss hits i was taking.

I could discuss the end game, but that would be spoiling it :)
I'm inspired by this. It has an actiony feel, but plays smart!


Here's mine Nightingale: Dying Commander:
https://itch.io/jam/gbjam-5/rate/90296