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MickyFoley

36
Posts
A member registered Feb 18, 2021

Recent community posts

Again: No AI is used in our company. Even every bit of e.g. Copilot is disabled by GPO and altering the WIM-file tio have a clean installation of Windows itself. We also work for a very private sector, so no: No AI. 

But to the points: You don't make games in VBS. You can, but you simply won't. For webgames, either  HTML + JS + maybe XML (AJAX). If you want multiplayer, then PHP and SQL. And if you want it fancy: UE5, GODOT or Unity.

And Linux and C? You don't have to rely on Linux to code C or C#. This is like saying: You need Linux to code in Python. You simply don't. And really no hate, but it seems you really have no clue about programming at all, do you? Just asking, because so many stereotypes and simply wrong statements are a red flag for me to believe this.

If you really want to understand and learn to code: Start with simple scripts for the browser (Userscripts) to get familiar with JavaScript. HTML later. Start at the backend, then design the frontend to it. Like prepare, then serve. You can't serve without preparation.

100% AI BS again... Tailwind was used (#0f172a (Slate-900), #38bdf8 (Sky-400)), AudioContext > beep > initAudio is so typical for AI..., Math.floor(50 * Math.pow(1.7, spawnLevel-1)) is without any effort and basically the base of incrementing something. If I had to guess: Gemini.

Even THIS text is 100% AI generated... https://www.scribbr.com/ai-detector/

I don't use AI at work. Why I know it? I work in the IT at my fairly big company.  We grew up with basic, bash, vbscript and powershell. No need for AI here. And no: We are not faster, since we evaluated it. The time we needed to read and bugfix was higher than doing it by hand. And no: Autocompletion in the editor of choice is NOT AI. And it's not bullying either. People don't learn from using AI at the start. They learn from simply starting to script and get errors they have to solve. Lookup Stackoverflow, lookup snippets and rework them so they fit. AI might be useful at some point, but not at the stage of a coding beginner. Might sound harsh, but telling the truth is almost never satisfying. 

Low to no effort. I also made some "games" via Gemini or ChatGPT, even Claude. I know the limits if you don't pay the highest tier and split coding into parts. You have to have a concept and know how to code to even get the prompt right. Sure you can say: Make me a game that does this or that. But you'll never be able to fix it, if you don't even know what line of code is bad. So... now you have the answer.

I don't even need to sniff through the code from every game, because the overall look is similar. Masses of Emojis used in description and game itself. It's simply lazy to not even write the description of the game by hand.

Why did you use AI to "make" this game? Don't say you didn't, because the codestyle is 100% AI. Thanks for your answer.

Maybe explain, why you chose AI to generate the game and how you'll fix the bugs. Thanks.

 Still addicting and I really enjoy playing it!

Sure you'll do? This game is 100% AI generated.

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Guess it's a teaser, that there's more coming if the interest is present :)

Edit: ThinKING wrote previously:

"Was planning to add in the locked one's, some systems are half done, but could not finish everything in a week"

Only one word: Addicting!

QWERTZ. I know, it's more or less a minority, but ASDFG (for example) is the same in every country.

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Nice game, but please consider other keyboard layouts, where Z and X are not close together.

383 flips - seems I really got lucky :)

Ok... lost once because I usually play most games muted. But: Don't do that here! If you don't listen, you will... well... no spoilers here. I wish, there was a way to continue. Nice game! Thanks!

Hm. Maybe an upgrade later, where you can level it up to get some percentages from the previous levels? So you have a reason to go back and level those too again a bit.

I think, if you manage to get to the moon only with a normal gun, you deserve a special medal :D Nice game. Ideas for a maybe future update:

• More planets.
• Bigger distance and maybe the ability to set Midas satellites in the orbit to passively generate money.
• Ability to gain ammunition from flying things - maybe planes/balloons you have to shoot somehow.
• Lower quality guns tend to jam - you need to upgrade them to function properly.
• To gain access to more planets, you have to have a certain amount of momentum/mass.
• Endgame could lead to 50 mt tsar-bomba to launch your gun.

Nice game, even if really short!

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Ok... this is kinda challenging and yet impossible to beat. Yeah, the scaling is missing something and the numbers of the enemies seem to somehow match the forest zone I think. Oh, and kinda forgot: No saves yet?

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Hms. Boss beaten, now the next zone I read is TBD. *sadface* Nice game!

Edit: Description after clicking the red gem say: "1-minute timer", but it's 2:30 in reality. Or is this just for a 2nd encounter after beating him once?

Final screenshot for now:


Sadly, this is not a cheatcode :( ↑BA

IC2 is "Infinity Challenge 2" :) Took a while for me too. But after some time, it was self-explanatory.

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What a mix of emotions you created :D. Some sections were smooth, some a grind, others needed constant attention and then relieving feel to automate them. Loved every single bit, and yes: A save-function would be really welcomed. Really well done, and I don't know, when I invested so much time into an idle game. Addictive! Thank you very much!

I added a screenshot that maybe could spoil some elements. If you really want, scroll down a bit. Since years no spoiler-tag at Itch...















The good ending made me smile :) Kinda reflects me as the person I am. Thanks for the nice time!

Glossary is missing Relics it seems :) Thought I can find it under "Accessoires" but only "Rings", "Necklaces" and "Trinkets" :). Hope, I just missed it with a blind eye, but I really tried to find them.

For the final release, I hope to see a search functionality in your glossary. Would help a ton to find something, since you really did a great job to include all necessary things.

P.S.: Just curious where to find the last missing shard :D Nohelp - want to discover it by myself. It's the very last item until I could say: Finished. Currently I'm working to gain all enchants. Spoken of them: Alphabetic ordering would help really much :D.

First of all: Thanks! The bugs with the chests seem to have vanished after the update and the information about the weapons is now pretty handy :-)

Dunno if I should bring another, but maybe something useful: Sorting. I know, the algorithm of sorting things is a pain in the back for each developer, because how would you sort it the best? Only solution: Let the customer decide, I think.

Right-click menu on bags:

• Sort by level
• Sort by name (A-Z)
• Sort by rarity
• Sort by type

Maybe auto-sort in bags menu? Unlockable by upgrade? Scrapper would kinda fit here, because scrappers like to sort things :D. Should be really early, if you decide to include it as an upgrade :).

Tiny QoL request: Could you include informations if one-handed or two-handed, class and if main- or off-hand? For example: I tried to wield two blades (Mythical Spellblades) and was surprised, I couldn't dual wield them.

Just to add: A perk to allow all weapons to be dual-wielded? Late-/Endgame?

Bug: Opening chests manually still sorts them in wrong bags :(. Hope you can figure it out.

Thanks for all the updates and fixes!

First of all: Wishlist on Steam. For sure I'll be happy to give you some bucks for the nice game! I just have a few thoughts:

• The next to unlock material should be visible in the glossary. Otherwise it's a simple guess, when you'll be able to gather them.

• Bag filters don't respect the rarity of all items (priority wrong? :)).


• Just some QoL things: Shift + click should be a thing, if you could do that. Shift + left click: Wear/exchange (in bag)/remove (on character). Shift + right click: To scrapper. Keys from 0 to 9 could switch bags. Maybe an option to do a popup, if flasks are near to be empty (maybe a slider on which percentage the popup should appear). Also the Alchemist should have an upgrade to allow auto-filling flasks (offline-progress related - maybe pair it with the slider for the popup to autofill).

Neat little game. Not too hard if you're good at timing. Sadly, I had to play muted, because I'm at work. Loved it!

First visual novel, I kept being slow. I knew, it will only last a week, so... Damn Lockheart... A game making me cry even just for a review? It was the perfect length for this game itself, but I wished, I could go back in time at the end... forget that I finished this perfect gem of a romantic story, and start over to experience it again. Making a game and make me think weeks after finishing? Well done. Really well done.

So the more lost opportunities I gain and the more I cry, the older I get. Well... You had a nervous breakdown at 363 years old.

This was something I'll probably remember playing for a long time. Took 6 hours to complete and maybe longer, if I didn't automate every bit and took the path of 5x speed. I mean: Welcomed, but I somehow regret doing it.

Loved the theme and a thing that only happens for special games: A bit of emptiness after finishing it. Good job!

Ohhhh. Might have to sleep a bit more. Instantly bought on Steam :). Thanks again for the hint and please excuse my wrong assumption. I have to apologise!

295376912680344**** (last 4 digits censored - dunno what people might do if they have it) on Steam - kept my promise :).

Have a good day and keep up doing pixelarts. Love them!

Hmmm I suck at mobile games. But I'd definitely get the game for Steam or GOG, if you have the resources to get it released there.

Checked the latest popular games and something came into my mind: "I played this gem, did I? Have to play it again." The end came shortly after and now I've seen Knightlin+ from you and the screenshots.

One thought:

Community: "How many places in the hotbar will you implement?"

Wolod: "Yes."

Thanks again for the wonderful game and I might consider getting it to play on Bluestacks :).