Maybe explain, why you chose AI to generate the game and how you'll fix the bugs. Thanks.
I didn’t use AI to generate the game — the entire codebase is written and built by me.
I only used AI tools to help speed up debugging, polish, and UI ideas (just like using StackOverflow or Google).
Bugs were fixed through player feedback and manual testing.
More optimizations and content updates are already planned.
Thanks for supporting RiftWave Clicker!
Even THIS text is 100% AI generated... https://www.scribbr.com/ai-detector/
Low to no effort. I also made some "games" via Gemini or ChatGPT, even Claude. I know the limits if you don't pay the highest tier and split coding into parts. You have to have a concept and know how to code to even get the prompt right. Sure you can say: Make me a game that does this or that. But you'll never be able to fix it, if you don't even know what line of code is bad. So... now you have the answer.
That answer is pretty contradictory, don't you think?
"Low to no effort [...] that requires to have a concept and know how to code to even get [it] right".
This very contradiction was precisely the reason for my comment. They're putting in effort, as per your own statements, for something that is freely available.
They surely could put in more effort... but why? Do you go to work on a unicycle cause the car is too low effort? And is what he's doing in any way different from copy/pasting the code in Stackoverflow comments?