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A jam submission

Barry's Time AdventuresView game page

Time messed with Barry, and now he's messing, right, time's going to get messed with
Submitted by threehams — 9 hours, 42 minutes before the deadline
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Barry's Time Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0864.086
Balance (Speed of the game)#13.7023.702
Uniqueness (Originality of the game)#24.3454.345
Fun (Overall enjoyment)#23.9173.917
Theme (How well the game fits the jams theme)#34.3814.381

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit)

The overall most fun and balanced of the games in the jam. I'm happy I dredged through all the other ones just to have played this. Not only that though, the game is actually fairly unique and fits the theme, which is rare for fun jam games. Hats off to you, this was really well done!

outstanding!

Submitted (1 edit)

I'm running out of time (pun not intended) for playing jam games since I'm busy with some other stuff, so I haven't finished this game yet. Regardless, it shows pretty promising in all sectors.

Fun- Probably the best out of all the ones I've played. I had fun figuring out the mechanics and kind of just messing around.

Balance- Pretty good. Bit slow early game though.

Uniqueness- This is the first game, let alone incremental, that I've seen make use of mechanics that allow you to actually alter what actions you did in the past. So far all the other mechanics have been pretty standard.

Theme- Yup. That's the theme. I don't have anything else to say, this game just nails it.

I'll go back and change the ratings once I have more time to play.

Edit 1: After seeing the looping and timed upgrades mechanic, uniqueness got bumped up one star. 

Love the game but have to ask... Is there more then one ending? I think I got ending [A]... r am I reading into the [Brackets] too much?

Developer(+1)

Just the one, but maybe [B]arry won't be the only one in this world in the future...

The theming of all the mechanics is excellent. This is probably the first time I've seen a prestige and layer 2 prestige themed in a way that makes sense thematically. Usually it's just a prestige and then a super prestige with a lot of handwaving away of why certain progress gets wiped and some don't. But here you tie it in with the time mechanic and it makes sense what the difference between a loop and a reset is and does for the player.

The 2 gameplay phases help a lot for gameplay, giving the opening sequence a whole lot meaning, and also making perma-upgrades/perks enticing to get because you actually have to figure out a good sequence to obtaining them. 

I didn't understand the reason to time travel only halfway back, was it always best to just start over from the beginning? If there is, then that's yet another unique feature you have here, which is the idea of a partial prestige.

Really good stuff here! You have a lot of different systems but they tie into each other in a complete way. It did take me a while to figure out what I was doing but I'm glad I stuck with it.

This was something I'll probably remember playing for a long time. Took 6 hours to complete and maybe longer, if I didn't automate every bit and took the path of 5x speed. I mean: Welcomed, but I somehow regret doing it.

Loved the theme and a thing that only happens for special games: A bit of emptiness after finishing it. Good job!

Fun

I love the BNN.  It was my favorite part of the game.

I don't have any deep insights or criticisms

But damn that was really good

(+1)

Wow! This has a ton of content, and I love the groundhog life style gameplay - especially with the whole ! Super fun, and I love the care that has been put into everything. Also love to see a narrative in an incremental game, which is especially impressive to see in a game jam entry.

I will say, sometimes it felt a bit annoying to re-run through the stage 1 part due to a new upgrade or strategy. Also not being able to see previously set auto buy limits was a bit cumbersome. I’d almost rather some sort of screen where I can just say “start all automation from the start, here are the maxes, now simulate everything and show me the final results” (or at least simulate it at a much faster speed).

Developer

This is why getting people to playtest games is important! When I played through it, I only restarted twice:

  • Once, after looping and upgrading a bunch of times, and only to day 20 or so, and
  • Once after getting automation.

This is mostly because upgrades take effect on the next loop or restart, and nothing in the game tells you that explicitly. There are lots of possible fixes. Simulating it after automation is one. I could also immediately re-run the first phase and give you the resources you would have, even in the middle of a phase 2 run.

If I keep working on this, I'm replacing the first 20 minutes. It's not engaging at all. I just couldn't risk changing it after balancing phase 2+.

I quite enjoyed it, until I found a strange bug. If setting stuff to auto-buy, your Letsy profits will suddenly drop down to about 1000 dollars a day. Practically grinds your progress to null. Sad, because it was very fun until then.

Developer (1 edit)

Could you message me on the IGJ Discord? I haven't seen that bug, and couldn't reproduce, but I'd like to grab your save and track it down.

Absolutely loved this game, kept me engaged the entire playthrough.

The Game play shift from gathering resources and upgrades to exploring using those resources was pulled off amazingly.

The game is unique as it breaks away from the cookie clicker style of hitting a time wall and then waiting to breaking then repeating.

The game doesn't waste time (lol) and constantly allow progress that makes it feel rewarding from beginning to end.

My favorite game in the Jam :>