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Michele Pavani

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A member registered Mar 31, 2022 · View creator page →

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Hi, what project do you have in mind?

I can help you with some conceptual art, but from what you've written, it seems like something big, and the jam ends on March 23rd. Are you sure we can do it?

Hello and welcome!

We didn't create a Discord server; the idea was to use the itch.io community to chat with each other (like a forum).
What project do you have in mind? I could do some illustrations if you wanted.

The idea sounds really cool!

I've prepared five small modules with optional rules, and now I'd like to write an adventure.
I'm also contributing illustrations to a couple of Giovanni Galli supplements.

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Hi everyone, I'd like to share with you this print-and-play dungeon crawler that I made entirely by hand (literally: written, drawn, and photocopied by hand): https://michele-pavani.itch.io/wrath-of-the-barbarian

It's called Wrath of the Barbarian. The rules are very simple (they fit on half a page), but each dungeon has its own little special rules that make it interesting and unique.

I made eight dungeons, three of which I released for free with the game, while the other five are available to anyone who donates at least €2 (which is roughly $2).


I finally edited the file to clarify your question (and that of another person who asked whether you actually died at 0 HP or below). I'm uploading the updated file now.

Hi! Monster armor class is like character armor class: the lower it is, the harder the monster is to hit (since to hit, you need to roll 1d20 and get a result equal to or lower than your fighter level plus the opponent's armor class, plus any other modifiers).

Regarding monster saving throws: yes, they have a common roll for everything. I realize now that I could have explained it better. Maybe after the jam, I'll correct the text to make it more understandable.

Some music that I think will inspire you both for your next gaming sessions and for writing fantastic adventures and modules:

Hello!

When you gain a level, you roll the hit die of the class you've advanced in. For example, if you gain a new level as a Fighter, you roll 1d8 and add the result to your hit points. You don't roll all your hit dice when you gain a level, just the new one you gain.

Mi español también no es muy bueno, pero uso Google Translate (¡funciona de maravillas!)

Lo que más me gusta de esta aventura es que tiene una historia implícita genial.

He escrito un juego OSR minimalista (publicado bajo licencia CC0), así que esta aventura sería perfecta (sobre todo por su ambientación, que me encanta por su simplicidad).

Si quieres, me encantaría tu contribución. He empezado una jam para crear un juego OSR colectivo basado en el pequeño juego/marco que mencioné. Si quieres contribuir, ¡sería genial tener una versión de esta aventura para Old School Rules!

Aquí tienes el enlace a la jam, por si quieres participar:

https://itch.io/jam/the-old-school-rules-jam

J'ai écrit un jeu OSR minimaliste (sous licence CC0) qui s'adapterait parfaitement à vos règles (d'autant plus que, malheureusement, je n'ai pas pensé à la « retraite » des personnages, et votre module pourrait justement l'aborder).

Si vous le souhaitez, votre aide serait précieuse. J'ai lancé une jam pour créer un jeu OSR collaboratif basé sur le petit jeu/cadre que j'ai mentionné. Si vous souhaitez y contribuer, ce serait formidable d'avoir une version de ces règles pour Old School Rules ! (Une traduction française d'Old School Rules serait également la bienvenue ; pour l'instant, nous l'avons en anglais, italien et espagnol, mais je comprends que cela puisse être beaucoup demander.)

Voici le lien vers la jam, si vous souhaitez participer :

https://itch.io/jam/the-old-school-rules-jam

I downloaded these modules to use them in conjunction with a sandbox called Star Machine of the Fading Waves (which you can find here on itch, published by Jlaakso) in my OSR roleplaying game campaign. It's truly amazing, and thank you for writing it!

I'm also writing to you what I wrote to jlaakso:

I've started a jam to create a collective OSR game, based on a small game/framework I've released for free under a CC0 license. If you'd like to contribute, it would be great to have a version of these modules for Old School Rules!

Here's the link to the jam, in case you'd like to participate:

https://itch.io/jam/the-old-school-rules-jam

This sandbox module is really cool! Personally, I think it would be even cooler if, instead of using it with sci-fi games, it were used on a fantasy game to add a touch of weirdness.

I've started a jam to create a collective OSR game based on a small game/framework I've released for free under the CC0 license. If you'd like to collaborate, it would be great to have a version of Star Machines for Old School Rules. It would be a perfect fit!

Here's the link to the jam, if you'd like to participate:

https://itch.io/jam/the-old-school-rules-jam

Wow, I really love this bestiary! Congratulations!

I started a jam to create a collective OSR game, based on a small game/framework I released for free under CC0. If you'd like to collaborate, it would be great to have a version of this little bestiary for Old School Rules. What you wrote is really cool and would fit perfectly!

Here's the link to the jam, in case you'd like to participate:
https://itch.io/jam/the-old-school-rules-jam

Old School Rules community » General · Created a new topic Dragon83

There's this little rulebook written by Stuart Roberson that covers some purely old-school concepts I didn't cover in Old School Rules (like alignment, which he calls loyalty, or morale, which I think he calls bravery).

I'll leave the link here in case anyone is interested in checking it out and maybe even starting to write new content for Old School Rules: https://stuartrobertson.itch.io/dragon83

I've created the first Old School Rules jam, which will launch in a month (so you have plenty of time to prepare your content and spread the word): https://itch.io/jam/the-old-school-rules-jam

The idea is to then collect all the submissions and release a community version of Old School Rules!

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Hi everyone,

I've released 52 free stock art pieces for anyone who wants to write supplements for Old School Rules!

You can find them here: https://michele-pavani.itch.io/old-school-art

Amazing artwork, can't wait to read your expansion!

🔥🔥🔥

May your hunt lead to a good roast!

Thank you very much and welcome!

Indeed, between the forum and the red cover, we've gone back a bit in time.
But that's ok, after all, the project is "Old School" :D

Thank you so much, I'm glad to have you on board!

Hi everyone, I'm Michele Pavani, the creator of Old School Rules, and I thought I'd open up these boards to help the game become a community-based experience.

I'm trying to plan a meaningful jam (the first of a series) that will allow the game to grow and become something everyone can enjoy. So far, I've already prepared three supplements, which I'll publish soon.

I hope this community grows and that it can generate lots of interesting new content for Old School Rules.

Ciao, grazie mille, mi fa piacere che ti sia piaciuto. Per lo scudo sei libero di fare come preferisci: puoi dire che abbassa di 1 la classe armatura, oppure di considerarlo compreso nel "pacchetto".
Immagina Old School Rules come la base su cui costruire il gioco che porterai al tavolo, è volutamente un gioco "incompleto".

Sure, I can send them to you via Telegram or email, but since I don't post my contact information publicly to avoid spam, I ask you to add me on Facebook so I can send you my contact information from there. You can find me as "Michele Pavani" from Genoa, Italy. You'll recognize me because I have really long hair.

Hi, I love your project and would love to help you by redoing the illustrations for free (and if I may, by suggesting you implement a couple of things borrowed from Cairn that would look great with Kaiser). If you're interested, please contact me on Facebook (I'll then give you my Telegram contact, which I'll avoid posting here only because I don't want to receive spam). You can find me as "Michele Pavani" from Genoa, Italy. You'll recognize me because I have long blonde hair in the photo.

Hi, that would be great. If you post it on your itch.io, then post the link here and I'll gladly include it in the description.

If you post this on your itch.io, feel free to leave a link here!

It would be really great if you could translate it into Portuguese. Thank you very much.

Thank you so much! It would be great if you could translate it into Portuguese.

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Hi, I know that at the moment (rightly) you no longer intend to support EFPSECE, and I can't wait to test EZGB, but I ask you a favor (a very last modification to EFPSECE) that in my opinion would help many of us: the ability, through scripts, to read and write text files. This would allow us to read and save variables and/or text externally, and thus be able to process them with external software (an example of what could be done is to partially integrate LLMs into the game, or even connect multiple games together sharing the same environmental variables...)

You would do us a huge favor by making this very small modification to EFPSECE, while we impatiently await EZGB.

Wow! I love it!

Thank you so much, if you write something let me know, I'm very curious!

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2d6+1 twice

ITC Souvenir Std

Thank you very much!

Thank you!  I'm glad you liked it!

Grazie mille!
Se ti è piaciuto, sicuramente ti piacerà Ragged Rascals (la sua versione "avanzata"):
https://www.terradeigiochi.it/preorder/8006-ragged-rascals.html

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Ciao! Il gioco è pensato per fare una oneshoot o comunque poche sessioni introduttive per avvicinare i "neofiti" allo stile OSR.
Però se ti interessa con la Putrid Games uscirà la versione estesa che, seppure non tratti l'avanzamento del personaggio, espande molto il gioco.