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MGB230325

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A member registered Mar 28, 2025

Creator of

Recent community posts

Interesting idea!

Finding characters who subtly react to your movement as you walk around created a nice sense of tension. I also really liked the art style.

However, because there were only a few types of civilians, it eventually became easy to tell regular characters from spies at a glance, which removed some of the intended mind-game aspect — I found myself identifying them almost instantly without much hesitation.

Still, I think this is something that could easily be improved as the idea expands. Really fun experience overall!

(This comment was written using a translation tool.)

At first, I was confused about what to do, how to score points, and what the tiles were while playing. But after reading the GDD, I think I understand the original intention.

It seems the core loop was meant to be a matching game where you build terrain tiles by stacking blocks and place them strategically to score points.

While that design intention didn’t come through clearly in the gameplay yet, I still want to applaud the team for implementing those core systems within just two weeks — that’s genuinely impressive!

(This comment was written using a translation tool.)

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It’s really impressive that you managed to implement such solid core gameplay with this level of quality in such a short time!

That said, the left-click movement and right-click shooting in a top-down shooter felt a bit uncomfortable. I often found myself moving to a corner and staying still to shoot, rather than moving and shooting fluidly at the same time.

(This comment was written using a translation tool.)

Interesting idea!

I liked how the concept of controlling a city as an observing entity blended with the gameplay. However, from a “game” perspective, the intended role of observation didn’t stand out strongly enough.

It felt like I could clear the game simply by rapidly clicking between areas to keep everything slightly monitored. Because of that, observation didn’t feel essential, and the experience leaned more toward a physical, reaction-based game.

I think it could become much more engaging with additional variables or mechanics that make observation feel more meaningful.

(This comment was written using a translation tool.)

This was a really clever rhythm game!

The concept combined with the eurobeat made it super energetic — I found myself moving along to the beat the whole time. What I especially liked was that it wasn’t just about pressing buttons in rhythm; having to follow the spotlight added a dynamic layer, requiring active reactions and pattern memorization for mastery. It made the gameplay feel deeper and more engaging.

Really fun experience!

(This comment was written using a translation tool.)