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(+1)

Interesting idea!

I liked how the concept of controlling a city as an observing entity blended with the gameplay. However, from a “game” perspective, the intended role of observation didn’t stand out strongly enough.

It felt like I could clear the game simply by rapidly clicking between areas to keep everything slightly monitored. Because of that, observation didn’t feel essential, and the experience leaned more toward a physical, reaction-based game.

I think it could become much more engaging with additional variables or mechanics that make observation feel more meaningful.

(This comment was written using a translation tool.)

Well done, you figured out how to cheese the game. You are absolutely right, it needs more balancing, currently observing a new sector stabilizes that sector too fast.