Interesting idea!
I liked how the concept of controlling a city as an observing entity blended with the gameplay. However, from a “game” perspective, the intended role of observation didn’t stand out strongly enough.
It felt like I could clear the game simply by rapidly clicking between areas to keep everything slightly monitored. Because of that, observation didn’t feel essential, and the experience leaned more toward a physical, reaction-based game.
I think it could become much more engaging with additional variables or mechanics that make observation feel more meaningful.
(This comment was written using a translation tool.)