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tarmo888

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A member registered Sep 24, 2017 · View creator page →

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Didn't quite get it in the beginning because there was no penalty for slacking around, but then it clicked, there is a reward for working and that reward is having privacy from the watchful eye. I was able to leak one file, but I am not sure I fully gasp the game because I still couldn't understand what the triage notes are for? Is it just for lore?

But the soundtrack is total banger, reminds me of MARUV & BOOSIN — Drunk Groove song.

UI looks nice and the feel is great, but the text was selectable and cursor changed when hovering the text. You can fix it by adding "user-select: none; cursor: default;" CSS to the body style.

I guess my progress was discussed in the narrative, but I didn't read much, so the ending came very suddenly, I think I didn't make it to day 15 because it suddenly restarted on day 13 or 14.

I meant that parameters are not part of the alias, but dynamic, just like with bash. And there probably needs to be some time penalty if you hack something that has already been hacked.

alias ha='bash -c "hack -r \$1; access -r \$1" _'
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Cool game, I liked how it makes you feel like a hackerman (Kung Fury meme).

Some feedback:
* Calling felt pointless, it takes as much time to write the call command than hack command, up and rename "hack" to "access". I couldn't control the cameras, so it was rare to see them on camera when they received a call. Most network cameras are pointed inwards to some area, so even if they are at the other end of the park, they are out of the range for the call. More often, they were behind the network camera view, but those cameras see only one way. I wish network cameras had mouse control and some could be even 360 cameras.
* I couldn't figure out how to set up an alias that executes 2 commands with parameter, like "hack -r 123 & access -r 123" as "ha 123". Updating the alias for id each time is slower than setting "alias hr hack -r" and "alias ar access -r" and then just executing "hr 123" and "ar 123".
* Camera skipped frames every time I executed a command. A bit annoying.
* Phone cameras seemed to be too much in front of the characters, so they clipped through walls before turns.
* After capturing 5 targets, I got "Victory Achieved!" message, next target and then game froze.
* It doesn't remember my aliases the next time I visit the page.

It seemed they all followed the same trajectory, so I hopped on one, drove to the church and then executed list, hack, access, download, curr commands while they did their circle inside of the church, then hopped on the next one coming into the church. After getting all the names from everyone, I went to the networked park camera in the middle of the city and executed list command as long as I noticed my next target.

Not at all, initially I was thinking that the user would need to file some paperwork every time they changed the observing sector, like "Papers, Please". So the longer it takes for them to do that task, the more messed up other sector get, but that needs more time to get it right, so I chose the more straight-forward solution for game jam. Thanks for feedback.

Nice, that's like a full game, but I couldn't finish the last level.

Well done, you figured out how to cheese the game. You are absolutely right, it needs more balancing, currently observing a new sector stabilizes that sector too fast.

Thanks, I have had the idea of commieblocks (Soviet apartment buildings) as physics boxes for long time and originally I was thinking to nudge them directly, but now with this gamejam theme, indirect control over them made even more sense.

It freezes when the music ends.

Thanks for feedback, this is now fixed.

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That was fun. I completed the game (hit the main baddie), but then decided to try what happens if I throw the sword straight up. Everything seemed to be fine until the sword fell through the ground, yet the height kept growing.

Once you use new version, the old version starts crashing. Probably because same savegames are used, proper way would be to copy old savegames for new version.

The new version shows Microsoft Defender SmartScreen warning because unsigned.

Aim south to pick up cargo, aim north to deliver the cargo.

Haha, unintentionally it's still sound because the wheels are just spinning on ice (loss of traction).

Thanks, we initially had an idea to have a dynamic marker on the edge of the screen or even GPS route on minimap, but due to time constraints, we just added the text for cargo bay and delivery bay.

We might add those features later, even tho the gamejam is over now.

Thanks. Fullscreen is added now.

Nice, it might not be as easy when you restart the game.