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(1 edit)

Cool game, I liked how it makes you feel like a hackerman (Kung Fury meme).

Some feedback:
* Calling felt pointless, it takes as much time to write the call command than hack command, up and rename "hack" to "access". I couldn't control the cameras, so it was rare to see them on camera when they received a call. Most network cameras are pointed inwards to some area, so even if they are at the other end of the park, they are out of the range for the call. More often, they were behind the network camera view, but those cameras see only one way. I wish network cameras had mouse control and some could be even 360 cameras.
* I couldn't figure out how to set up an alias that executes 2 commands with parameter, like "hack -r 123 & access -r 123" as "ha 123". Updating the alias for id each time is slower than setting "alias hr hack -r" and "alias ar access -r" and then just executing "hr 123" and "ar 123".
* Camera skipped frames every time I executed a command. A bit annoying.
* Phone cameras seemed to be too much in front of the characters, so they clipped through walls before turns.
* After capturing 5 targets, I got "Victory Achieved!" message, next target and then game froze.
* It doesn't remember my aliases the next time I visit the page.

It seemed they all followed the same trajectory, so I hopped on one, drove to the church and then executed list, hack, access, download, curr commands while they did their circle inside of the church, then hopped on the next one coming into the church. After getting all the names from everyone, I went to the networked park camera in the middle of the city and executed list command as long as I noticed my next target.

(1 edit) (+1)

First off Thank you for giving my game a shot. I'm glad it made you feel like a hackerman!

Also thank you for the feedback. I will definitely carry it forward into further development of the game.

Initially I wanted to give the users the ability to move the camera and wanted a dynamic path following system, but scope creep got the best of me. 

I'm happy to hear you could get to the point of testing the Aliases and the & commands and that you finished the game!  (the screen freezing is me ending the scene, I should probably fix that))

You could make the alias for id quicker by making and alias for setting the alias.

alias id= alias id

id= 4560

However, your solution is just as valid. I was curious to see what people would do with those systems.

For the alias you were having problem, I think you just needed to take the space out of "ha 123" and put something like "ha_123".  The parser splits on spaces.

So "ha 123 hack -r 123 & access -r 123" would save as "ha" -> ["123",  "hack",  "-r",  "123", " &",  "access",  "-r", "123"] 

I liked your idea to persist the aliases, so I'll definitely add that as something to work on.

I meant that parameters are not part of the alias, but dynamic, just like with bash. And there probably needs to be some time penalty if you hack something that has already been hacked.

alias ha='bash -c "hack -r \$1; access -r \$1" _'

Okay now I see what you mean. That would be handy.

Thank you again