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(1 edit) (+1)

First off Thank you for giving my game a shot. I'm glad it made you feel like a hackerman!

Also thank you for the feedback. I will definitely carry it forward into further development of the game.

Initially I wanted to give the users the ability to move the camera and wanted a dynamic path following system, but scope creep got the best of me. 

I'm happy to hear you could get to the point of testing the Aliases and the & commands and that you finished the game!  (the screen freezing is me ending the scene, I should probably fix that))

You could make the alias for id quicker by making and alias for setting the alias.

alias id= alias id

id= 4560

However, your solution is just as valid. I was curious to see what people would do with those systems.

For the alias you were having problem, I think you just needed to take the space out of "ha 123" and put something like "ha_123".  The parser splits on spaces.

So "ha 123 hack -r 123 & access -r 123" would save as "ha" -> ["123",  "hack",  "-r",  "123", " &",  "access",  "-r", "123"] 

I liked your idea to persist the aliases, so I'll definitely add that as something to work on.

I meant that parameters are not part of the alias, but dynamic, just like with bash. And there probably needs to be some time penalty if you hack something that has already been hacked.

alias ha='bash -c "hack -r \$1; access -r \$1" _'

Okay now I see what you mean. That would be handy.

Thank you again