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(+1)

The gameplay doesn’t feel fully complete yet, but the core system is already in place, and it seems to be working well.

Farming money by clearing mobs, getting beaten by the boss, reopening the inventory, grinding again, and repeating the challenge loop was simple but addictive and fun!

I think the game could become even more enjoyable with further balance adjustments, especially around build variety and stat effectiveness.

(This comment was written using a translation tool.)