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At first, I was confused about what to do, how to score points, and what the tiles were while playing. But after reading the GDD, I think I understand the original intention.

It seems the core loop was meant to be a matching game where you build terrain tiles by stacking blocks and place them strategically to score points.

While that design intention didn’t come through clearly in the gameplay yet, I still want to applaud the team for implementing those core systems within just two weeks — that’s genuinely impressive!

(This comment was written using a translation tool.)

Thanks for playing! Yeah the game is very opaque and unfinished because I essentially only had 2 weekends and one all nighter to work on it. The core systems took up so much time that in the end I didn't really get to package it into a game that can be parsed just by playing it. Hoping to go back and bring it up to the originally intended spec in the future, but I just did 2 jams back to back so I'm a little burnt out at the moment. I'm glad you were able to see the vision using the GDD!