At first, I was confused about what to do, how to score points, and what the tiles were while playing. But after reading the GDD, I think I understand the original intention.
It seems the core loop was meant to be a matching game where you build terrain tiles by stacking blocks and place them strategically to score points.
While that design intention didn’t come through clearly in the gameplay yet, I still want to applaud the team for implementing those core systems within just two weeks — that’s genuinely impressive!
(This comment was written using a translation tool.)