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Interesting feedback, I'll keep the special conditions in mind (highlighting shoot, first appearance of ennemies). The relation to the theme is quite simple: if you get to the end of the level, you literally shoot the moon! lol
I liked it a lot, way to go for a first game! Physics, neat art, simple and efficient. Also, compared to many/most space shooters, the non-violence of pushing asteroids around is quite cute. I have to admit I got a bit stuck and it felt kind of cruel being without fuel on the floor in front of the pyramid!
Thanks for your feedback which coincides with the previous one. I understand that the text layer(s) can become irritating after a while. I'll see what solutions I can come up with for the next versions of the game! I will use a different engine, lots of changes will be added to this first sketch. Actually, I would like to make this game into a framework of its own, inviting players to build dreams and define ways for the player to interact within them. That's above my current skills though, so it might take a while!
Thank you for your feedback. Point taken! But maybe there is a bug I haven't noticed. When testing the game, I can move away just after the message prompt pops up ; the voice will tell you the message anyway, so I assume it's really up to the player to read it or hear it.