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A jam submission

Dream InvadersView game page

In Dream Invaders, you have to invade other people's dreams and do anything you can to mess them up .
Submitted by Metaleptic (@metalepticgames) — 3 hours, 23 minutes before the deadline
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CriteriaRankScore*Raw Score
Game Design#1732.6672.667
Adherence To Theme#2891.1671.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I think this might be one of my favorite games in this jam. The dialogue is so damn funny, the concept is fun, the visuals are trippy as fuck, the auto reader is just the icing on the cake, the music fucking slaps, and the game is really memorable, and memeable. I really enjoyed my time with this game. Can't really think of any gripes I have so yeah. Great game!


I don't know what nightmare was that game XD

the auto reader made me laugh so many times :D

I finished the game and i didn't know what I was doing :)

in general, good game and a good original game


Absolutely psychedelic, executed well. Maybe worth looking at perhaps removing the text and automated voice (which i love) for each pickup, rather  have a voiceline and text for set numbers eg every 3.


Thanks for your feedback which  coincides with the previous one. I understand that the text layer(s) can become irritating after a while. I'll see what solutions I can come up with for the next versions of the game! I will use a different engine, lots of changes will be added to this first sketch. Actually, I would like to make this game into a framework of its own, inviting players to build dreams and define ways for the player to interact within them. That's  above my current skills though, so it might take a while!


that sounds like interesting stuff! Can I ask which engine you did this in?


By all means! I made this using bitsy. It's pretty nice, has its own logic. 


oh wow ok, not heard of that one before but will give it a look!


loved the visuals and general vibe of this game.

It would be ever cooler if we could move while reading. Like it is now, having a message for each picked up objects slows the pace down


Thank you for your feedback. Point taken! But maybe there is a bug I haven't noticed. When testing the game, I can move away just after the message prompt pops up ; the voice will tell you the message anyway, so I assume it's really up to the player to read it or hear it.