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A member registered May 21, 2020 · View creator page →

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i loved the part at the end when i thought i got it all, and then i realized that the start button is a large bright triangle

thanks for giving it a chance and review though, it was definitely rushed, and it was a difficult concept to pull off, the hitbox is a mesh literally exact to the model, so idk why people say it's off, but this was my second game ever so the challenge for me was doing it in 48 hours, not necessarily doing it well.

thanks for the feedback, the point of this was the concept, not the execution, given more time i would be able to make it more responsive

sorry, i am solo, and your right it really was just a proof of concept

i think thats a gameboy graphical limit, try flickering

what pixels per unit should i use?

i also just learned abt render textures

whats the font in the credits? i've seen it before in srb2k

the pixel vision 8 templates won't link to the right thing, please direct me to them

how did you do the resolution like this in unity?

this is actually a good idea

i'm making a game that has weight as a hidden mechanic that you have to intuit, aka "be wise about", is this allowed?

if i wait a day before doing anything else, can i use the assets i made?

oh damn, well i already made a couple for the jam, should i not use them?

i know you can use pre-made assets. but can you specially design assets before the start of the jam?

update as much as you want i think, a jam is a start to a better game

i plan to make a game with electricity as a secondary mechanic, however i may not be able to implement it within 3 days, should i not submit?

i downloaded, it's very dark and hard to see, much darker than the preview, how do i fix


i don't see enough pinball that actually needs skill nowadays, this is great, the music is beautiful

amazing game, love 1bit games and pinball