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dodge20's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5703 | 1.512 | 2.000 |
Overall | #6012 | 1.134 | 1.500 |
Enjoyment | #6066 | 0.945 | 1.250 |
Presentation | #6087 | 0.945 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the character is a d20, and you roll to move
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
thanks for the feedback, the point of this was the concept, not the execution, given more time i would be able to make it more responsive
my god, the controls are awkward, UI is terrible, and hitbox feels off, if this was a solo designer I can give him/her some slack for the concept alone, but I'm sure there are others like this.
sorry, i am solo, and your right it really was just a proof of concept
thanks for giving it a chance and review though, it was definitely rushed, and it was a difficult concept to pull off, the hitbox is a mesh literally exact to the model, so idk why people say it's off, but this was my second game ever so the challenge for me was doing it in 48 hours, not necessarily doing it well.