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Meshowu

6
Posts
A member registered Jun 16, 2021

Recent community posts

very cool game. 

Oozing with charm, though the sword was surprisingly uncomfortable to swing? Half of the swing remained in air so I missed a lot of the enemies I swung at. Anyways, really liked the concept and the voice acting like everyone else, loved the easter egg if you swing at the npcs.

Checkpoints. On lv 7 at the start you have to push a box as the green blob. Every single time the level starts over. Idk how hard they'd be to implement, but if you couldn't, just move the box right next to the button on the roof, no need to have me build up anger over having to push a box down a long corridor over and over.

Fun concept, felt great to play, too easy in my opinion. The only time that you had to be worried about snapping the rope horizontally was if each character was at either end of the screen, even then it still wasn't that difficult to avoid snapping.

Great reference to a classic game! I thought that the concept of the asteroids moving faster when you did created a more complicated version of asteroids, where if an asteroid was moving towards you instead of running from it you had to move out of the way. Very faithful to the original, but there is also the original, though I feel like the massive asteroids and the speed mechanic make this game feel different enough from the original. Great job!

It seems a lot of people have pointed it out already lol, but dying to a ship that spawns and then immediately fires at you is annoying. Otherwise, no major complaints! I was very bad at it (only got to wave 3) so I may not be the best judge, but the concept seems solid enough.