Fun concept, felt great to play, too easy in my opinion. The only time that you had to be worried about snapping the rope horizontally was if each character was at either end of the screen, even then it still wasn't that difficult to avoid snapping.
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Thanks for the feedback! I noticed that during playtesting, but didn't want to make it too hard for less experienced players. I also tweaked other factors like the amount of grips and the jump force etc. Maybe for a post-jam release I could add a difficulty setting that adjusts the amount of grips and the length of the rope. But you're right, currently the rope mechanic is mostly only effective in preventing one player to get ahead when two people play the game together