A lovely little story, I was so afraid He was going to be bad but...I was very happy with how it ended.
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hi swaglord! For sure, check back and once the game's closer to release send me another message and I'll see what we can do! Be sure to try the free demo if you haven't and tell your friends about it if you like it!
If you want to be funny, be funny! If you want to do honest critique, do honest critique! But all I've seen from you is an asshole masquerading as a "critic" who things he's the butt of his own joke when he calls game students "mainstream shills".
Seriously, figure yourself out and stop being a dick. If you want to just be a Yahtzee rip-off, fine, but Yahtzee sucked to begin with so good luck.
Good bye, do better, and fuck off.
Look, I get how hard it is to get people to notice your work nowadays, and how cutthroat it can feel to feel worthwhile as a creator now. Engaging with a larger creative community is a great way to keep that grounding, but other people have to feel like you're contributing positively in your thoughts or work, or you get responses like this. I read a few of your reviews in addition to this one, and the majority of what I saw was filled with pompous assumptions pandering to r/gaming types (the unity comment Brianna brought up, the comment about Underhero not being shit despite its indieness and style, even the pervading thought in the Oblige review that it was trying to do Anything other than please you). If you're trying to just do Zero Punctuation-style "entertaining" takedowns of games, if that's what appeals to you that's fine I guess, but if you do it to punch down at games like this, who do you think is going to want to associate with you or engage in good faith? I deliberated a Lot about even giving you this courtesy so I really hope you take a good look at yourself and why you do this, because from what I've seen this is only going to lead to more toxicity.
I'm not talking about the review pal, but I read that too and I'd really reconsider your tone before going shoving that dreck back in the creator's face. "I'm just trying to show a contrary opinion" is not what you did there, and "this is not worth your time, find something better to do" is not valuable critique.
Hi Cakeaple! As of right now I'm more than halfway through the game's main story, so at this rate the game should be out around June of 2018. The full game won't be free, but if your situation doesn't change, send me a message and I'll see what I can do about getting you a copy!
F me this is good.
Smart, heartfelt, made me feel lots of things, and of course the art is great. Character designs are expressive & unique, and the paint-over backgrounds are gorgeous and ingenious. Perfectly paced and full of wit.
Definitely better than Pom. So much better.
Hi H0p3, I'm glad you like the game! The full game probably will be a paid game, but if you need some help getting it because of your financial situation don't be afraid to reach out to me!
Yup, in the current version you can! Whenever you reach a checkpoint room or rest at a checkpoint the game will save, and you can continue the save from the main menu when you boot the game up again.
Woah, that's amazing Sydery! Unfortunately our demo was not designed to handle that level of dedication, so you can't defeat the Messiah even if you could get it down to 0 health, sorry! That's why you'll have to wait for the full game ;)
Otherwise, the first boss (Harbinger) in the tutorial level is totally beatable! The story will advance the same but you'll get some nice experience points to play with.
Hope that helps!
Thanks for the clarification and for the second play! It's all still useful information. And no worries about pledging! If you like the game, spreading the word about it and the Kickstarter campaign is also immensely valuable!
Thanks for the feedback mustangxy, I really appreciate it! If you're able, could you tell me a bit more about how or why the dodge felt "stiff"? It would help me better understand how I might improve it. Thank you!