Recent community posts
hi benzene! The team and I are hard at work completing the full game for release later this year, but there should be a couple updates to the demo before that! I'll be sure to put up a full update write-up whenever I do that =)
Hi DarkShibara, thanks for the report. Is this through the itch client or from a download from the website? Thanks!
EDIT: If you could, would you be able to post a screenshot of the game at the point where it gets stuck? If you press the E key (or the A button if you're using a controller), does anything happen? Let me know.
Hi Cakeaple! Development on L U C A H is still rolling along, just been a bit quiet because I'm getting all the busywork ready for release later this year! Hoping to get a big kickstarter update written and published sometime soon, so I'll be sure to link it here when that's out. Thanks!
i was going to post some screencaps to a part that really hit me in a way i don't think i've ever realized before, but i figured it was a moment someone else might want to discover in the same way i did. so instead i'll just say, thank you so much for making this <3
hi swaglord! For sure, check back and once the game's closer to release send me another message and I'll see what we can do! Be sure to try the free demo if you haven't and tell your friends about it if you like it!
If you want to be funny, be funny! If you want to do honest critique, do honest critique! But all I've seen from you is an asshole masquerading as a "critic" who things he's the butt of his own joke when he calls game students "mainstream shills".
Seriously, figure yourself out and stop being a dick. If you want to just be a Yahtzee rip-off, fine, but Yahtzee sucked to begin with so good luck.
Good bye, do better, and fuck off.
Look, I get how hard it is to get people to notice your work nowadays, and how cutthroat it can feel to feel worthwhile as a creator now. Engaging with a larger creative community is a great way to keep that grounding, but other people have to feel like you're contributing positively in your thoughts or work, or you get responses like this. I read a few of your reviews in addition to this one, and the majority of what I saw was filled with pompous assumptions pandering to r/gaming types (the unity comment Brianna brought up, the comment about Underhero not being shit despite its indieness and style, even the pervading thought in the Oblige review that it was trying to do Anything other than please you). If you're trying to just do Zero Punctuation-style "entertaining" takedowns of games, if that's what appeals to you that's fine I guess, but if you do it to punch down at games like this, who do you think is going to want to associate with you or engage in good faith? I deliberated a Lot about even giving you this courtesy so I really hope you take a good look at yourself and why you do this, because from what I've seen this is only going to lead to more toxicity.
I'm not talking about the review pal, but I read that too and I'd really reconsider your tone before going shoving that dreck back in the creator's face. "I'm just trying to show a contrary opinion" is not what you did there, and "this is not worth your time, find something better to do" is not valuable critique.
Hi Cakeaple! As of right now I'm more than halfway through the game's main story, so at this rate the game should be out around June of 2018. The full game won't be free, but if your situation doesn't change, send me a message and I'll see what I can do about getting you a copy!