I will happily take a 7.5
Glad you had fun, thanks for playing.
Mediasaur
Creator of
Recent community posts
Cool video! Glad you enjoyed the game. I considered having pickups contribute to suspicion but decided against it to make things easier for me and the player. The alcohol is combined with the rag to clean the clock. It's never stated explicitly but items are subtly removed from the inventory once used. Currently there's only one way to beat the game. Could change in the future, who knows? Thanks for playing 🙏
Very kind words, thank you. While it is a finished game, and I'm unsure if I'll revisit its characters or story, I did consider the possibility of doing so during development and purposefully left the ending a bit open-ended for a potential continuation down the line. As of right now though, I'm gonna try to diversify my portfolio with different genres of games with different settings and aesthetics. Thanks for playing.
That's interesting, I've never heard of raylib. Seems like a very raw way of doing it. I commend that. My concern with the collisions was, aside from breaking the illusion, they contain the player within your narrative you want to tell. Sounds like you're on top of it though. I look forward to seeing what you make in the future 🙌
Like Pizza said, the lack of collisions is a problem. In my playthrough, when told to run, there was no apparent danger in the scene. I don't know if I was looking in the right direction, but some audio cue or another visual aid might be good. Otherwise, this game only really suffers in the technical aspects, but has potential to be built into a cool idea I'm sure. Keep going, don't be afraid to get help from the community, and if you think your engine may be holding you back, it might be good to explore other options like Unity. Good job 👍





