That's interesting, I've never heard of raylib. Seems like a very raw way of doing it. I commend that. My concern with the collisions was, aside from breaking the illusion, they contain the player within your narrative you want to tell. Sounds like you're on top of it though. I look forward to seeing what you make in the future 🙌
Mediasaur
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Like Pizza said, the lack of collisions is a problem. In my playthrough, when told to run, there was no apparent danger in the scene. I don't know if I was looking in the right direction, but some audio cue or another visual aid might be good. Otherwise, this game only really suffers in the technical aspects, but has potential to be built into a cool idea I'm sure. Keep going, don't be afraid to get help from the community, and if you think your engine may be holding you back, it might be good to explore other options like Unity. Good job 👍
This question is so valid but so funny to me. I modeled the house layout 1:1 to my actual old house. The washing machine placement is exactly how it was in the house, but other things such as the TV on the ground were more just time-saving things. In real life it was on a stand lol. We did have a fridge in the conservatory too. Maybe it was an us thing, or maybe just a UK thing idk. Thanks for playing.