Thank you! We're talking about building it out some more, for sure. Was a blast to work on. Feedback very welcome if there are specific things you wanted more of!
Maxathon
Creator of
Recent community posts
Love the art and the vibe. The combat isn't there yet... needs FTUX and better cues for when to dodge and attack.
This is the second title from this jam that I've seen which uses rhythm game UI to communicate when to attack. I get the expedience of that approach — 7 day jam, no time to do Super Punch-Out level animations — but the problem is it distracts the player's eye from the place where the main action (and the best art) is located.
A rhythm game masquerading as a boxing game could definitely work, and I like the structure you've put in place here. You built a tutorial, which people often (wrongly) skip in jams, and the timing always felt like it responded correctly to my clicks.
Some suggestions... The music doesn't make sense for the gameplay or theme, however, and the clicks don't seem tied to the music. I'd tackle that first. Second, the location of the rhythm interface makes no sense — you're using the bulk of your screen real estate for flavor rather than gameplay, and it's a waste. A central layout more like Guitar Hero would both work better and let you do more to vary up gameplay (punch left, punch right).
Overall had fun, nice work.



