Thanks so much Ian! We're talking about doing that. Love to hear any rough edges or areas you wanted to see more of...
I think expanding the number of plants to open up more strategic options would be welcome. I liked how the peppers (I think???) got an adjacency bonus which was cool, and it'd be interesting to have other plants care about where / when / how they're planted. Maybe a plant that likes to be planted in the shade of another plant. Or a plant that makes adjacent plants grow slower but has a big effect.
This is also a taste thing, but I wonder if the rate of growing and harvesting was almost a touch too fast? Like you definitely want a bit of that frantic feeling, but I wound up just mashing the plants to keep my plots filled. Maybe if it slowed down just a smidge, players could engage more with the "where do I place things" puzzle a bit more.
Excited to see more though! Felt really polished and fun as-is.