Thanks for the kind words! Means a lot!
Ian Rickett
Creator of
Recent community posts
I think expanding the number of plants to open up more strategic options would be welcome. I liked how the peppers (I think???) got an adjacency bonus which was cool, and it'd be interesting to have other plants care about where / when / how they're planted. Maybe a plant that likes to be planted in the shade of another plant. Or a plant that makes adjacent plants grow slower but has a big effect.
This is also a taste thing, but I wonder if the rate of growing and harvesting was almost a touch too fast? Like you definitely want a bit of that frantic feeling, but I wound up just mashing the plants to keep my plots filled. Maybe if it slowed down just a smidge, players could engage more with the "where do I place things" puzzle a bit more.
Excited to see more though! Felt really polished and fun as-is.
-- SPOILERS --
PLEASE DON'T READ IF YOU HAVEN'T PLAYED THE GAME!!!
Gur ynfg chmmyr znlor vfa'g fvtacbfgrq nf pyrne nf vg fubhyq or. Urer'f gur pbeerpg nafjre gb cebprrq.
Fvtany ernqvatf: Yvivat ebbz 47, xvgpura 52, qnhtugre'f ebbz 58, nqevna orqebbz 81, tnentr 34
Obbfgref: tnentr naq yvivat ebbz
Beqre: Xvgpura, Tnentr, Qnhtugre'f Ebbz, Nqevna'f Orqebbz, Yvivat Ebbz
Hope that helps! Let us know what you think when you get to the ending!
Loved this! I've played a lot of Tetris Attack and Dr. Mario, so I felt right at home in this. It took me a minute to get a hang of the flex mechanic, but I really loved it as a method to mix up the board when I was building myself into a corner. Also the music is a banger, really enjoyable. Great work all around!







