Love the art and the vibe. The combat isn't there yet... needs FTUX and better cues for when to dodge and attack.
This is the second title from this jam that I've seen which uses rhythm game UI to communicate when to attack. I get the expedience of that approach — 7 day jam, no time to do Super Punch-Out level animations — but the problem is it distracts the player's eye from the place where the main action (and the best art) is located.