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Mauspi Lab.

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A member registered 40 days ago · View creator page →

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Recent community posts

This is beautyfull.

argentina?

Thank you so much! I actually made it because I needed it myself, and I thought it would be a good idea to share it. I’d love to see what you’re going to use it for!

Hermoso juego, no me esperaba que fuera tan argentino.

(3 edits)

Hi everyone!

I’m launching the first Mauspi Lab Jam, a bimonthly themed showcase for games that use generative AI as a meaningful part of their creative process.

🤖 THEME: ONE OF US IS ARTIFICIAL 📅 Submissions are open now through August 17, 2026 (If you already have an eligible demo or project, you can submit it immediately) 🎮 Minimum requirement: A playable demo 🌎 Languages: English or Spanish 🧪 Generative AI use is required and must be openly documented

This is not a traditional development sprint.

Your project does not need to be created during the submission period. Existing demos, prototypes, alphas, betas and works in progress are welcome. Games first fully released during 2026 may also participate, and previous participation in other jams, festivals or showcases is completely allowed.

For this edition, the game must include at least one artificial character: an AI, android, robot, synthetic consciousness, virtual assistant, digital imitation or another reflection of the current AI boom.

The character can be the protagonist, antagonist or a secondary presence, but their artificial nature must meaningfully affect the story, mechanics, relationships, decisions or interpretation of the game world.

Why join?

Mauspi Lab Jam is interested in the ways AI can help solo developers and small teams prototype faster, explore unfamiliar creative territory, overcome production limits and turn ambitious ideas into playable games.

AI may be used for programming, writing, game design, visual art, animation, music, sound, voices, localization, testing or production. What matters is not how much content was generated, but how effectively the tools strengthened a human creative vision.

One project will receive the honorary Mauspi Lab Collection Award and will be featured in the official Mauspi Lab Jam collection and highlighted in the Mauspi Lab itch.io feed.

There is no cash or physical prize. The goal is discovery, experimentation and giving AI-assisted indie projects a place to be seen.

🐀 Join the jam here: Mauspi Lab Jam #1

I’d also love to hear what you’re building, which AI tools you’re experimenting with and who—or what—is artificial in your game.

English and Spanish replies are both welcome.

Enter the lab. Document the process. Show us something strange. 🤖⚡

Welcome to the first Mauspi Lab Jam!

This community board is the place to introduce yourself, share your project, ask questions and show how generative AI is helping you build something that might otherwise have remained only an idea.

You do not need to wait until submissions open to participate here. Tell us what you are working on, share screenshots or devlogs and meet other creators interested in experimenting with AI-assisted game development.

Not sure what to post? You can tell us:

🎮 Your name, team or studio 🤖 The game you are planning to submit 🧠 Which generative AI tools you are using 🧪 How AI helped expand or accelerate the project 👤 Who or what is artificial in your game 🔗 A link to your itch.io page, devlog or demo 💬 What kind of feedback you are looking for

Works in progress, existing demos and previously released 2026 games are all welcome as long as they meet the jam requirements.

English and Spanish are both welcome here.

Be curious, be generous and help other developers feel welcome. Thoughtful feedback is encouraged; spam, personal attacks and hostility are not.

Now enter the lab and show us what you are building.

────────────────────────

ESPAÑOL

¡Bienvenidos a la primera Mauspi Lab Jam!

Pueden utilizar este espacio para presentarse, compartir sus proyectos, mostrar avances, hacer preguntas y contarnos cómo la IA generativa está potenciando su proceso creativo.

Se puede participar en inglés o español. No hace falta esperar a que comiencen las entregas para compartir el juego, su página de itch.io, capturas, herramientas utilizadas o búsquedas de feedback.

🐀 Bienvenidos al laboratorio.

Hi! Your Pixel UI & HUD Pack is part of my game Psych Session, a therapy-sim visual novel. I used it as reference and asset source for HUD frames, the CRT/monitor aesthetic, session results screens, and the arcade-style button language across the interface. It gave a lot of the UI its visual identity. Thank you

Hi! I used your Text/Dialogue Bleeps Pack in my game Psych Session, a therapy-sim visual novel — the text blip sounds play during dialogue as the text types out. Small detail, but it makes the reading experience feel alive. Thanks for the pack.

Hi! I played the alpha 2.5 and wanted to leave some quick feedback.

It’s clearly still an early prototype, but the base is already working: player, weapon, enemy spawning, and a greybox test level.

A few things that could improve the feel a lot: the camera feels a bit low, almost like the player is crouching, and the game would really benefit from basic sounds — shooting, empty ammo, reload, footsteps, enemy sounds, etc. Even placeholder sounds would make the gameplay feel more responsive.

I also wasn’t sure how to reload, so a small tutorial prompt or control list would help.

Nice start! Keep going, the foundation is there.

Hi! I just played the alpha 2.5 and wanted to leave some feedback.

Right now it feels like a very early prototype, but the basic foundation is already there: a playable character, weapon, enemies spawning, and a simple test environment. That’s a good first step.

A few things I noticed:

The camera/player height feels a bit low, almost like the player is crouching while moving around. Maybe raising the camera or adjusting the character controller could make movement feel more natural.

I also think the game would benefit a lot from basic sound feedback, even with placeholder assets for now. For example:

shooting sound empty gun / no ammo sound reload sound enemy sound basic footsteps

Even simple sounds would make the prototype feel much more responsive.

I wasn’t fully sure how to reload, so a small tutorial message or control prompt could help a lot. Something like “Press R to reload” or a quick control list at the start would make it easier for new players to understand what is already implemented.

Overall, it’s still very early, but the core idea is starting to take shape. Keep going! With some basic feedback sounds, clearer controls, and small movement/camera adjustments, the prototype could already feel much better.

Good luck with the project!

Yes, I think coding can be a bit like storyboarding, especially for games.

Before writing code, I usually try to outline the “player flow” first: what the player sees, what they can click, what changes after each choice, and what needs to be remembered by the game.

For my own project, I organize it in layers:

Story / script outline — scenes, characters, dialogue, endings. Flowchart — how scenes connect, what unlocks what, and where choices branch. Systems list — things like inventory, stats, relationship points, money, emails, quests, etc. Screens / UI mockups — rough drawings of menus, buttons, windows, or gameplay screens. Task board — a simple list of what is done, what is broken, and what still needs to be made.

You don’t need fancy software, honestly. A notebook, Google Docs, spreadsheets, Trello/Notion, Miro, draw.io, or even screenshots with notes can work.

The big difference is that games are interactive, so instead of only asking “what happens next?”, you also ask:

“What can the player do here?” “What happens if they do it?” “What does the game need to remember?”

So yes, I’d say game development has its own version of storyboarding — part script, part map, part checklist, part madness. 😄

Hi!

I recently downloaded your Animated Emotes for Visual Novels and I absolutely love them.

I’m using them in Psych Session, and they add so much personality to conversations. It’s amazing how a few subtle animations can make characters feel much more alive.

Thank you for creating them, and I hope more visual novel developers discover your work!

Hi!

Just wanted to say thank you for the Ultimate UI SFX Pack.

Good interface sounds are invisible when they work… and yours just feel right. They’ve become part of every menu and interaction in Psych Session.

Thanks for making such a useful resource for indie developers!

Thank you for the Platinum Sound Effects Pack — these sounds bring life to rewards, mail, notifications, and ambient moments throughout the game.

Hello!

I wanted to thank you for the incredible Music Loop Bundle.

I’m using several of your tracks throughout my game Psych Session, and honestly your music became part of the game’s identity.

Again. Thank you for share music that helps small developers tell bigger stories. :) :)

Hi!

Thank you for the Pixel UI & HUD Pack!

I’m making a psychological visual novel with a retro desktop interface, and your assets fit surprisingly well with the atmosphere I was looking for. [https://mauspi.itch.io/psych-session]

Thanks for sharing your work with the community!

Hi! 👋 I just wanted to say thank you for your Dynamic Glitch & RGB Split Shader.

I’m currently developing Psych Session, a psychological visual novel, and your shader instantly made our CRT/glitch effects look a hundred times better. It became one of those little details players notice without even realizing why it feels so polished.

Thanks for making such a great asset and for helping indie developers like me bring our projects to life. ❤️

Do you have the sound you use when the dialogue appears?