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Mauspi Lab.

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A member registered 19 days ago · View creator page →

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Hi! I played the alpha 2.5 and wanted to leave some quick feedback.

It’s clearly still an early prototype, but the base is already working: player, weapon, enemy spawning, and a greybox test level.

A few things that could improve the feel a lot: the camera feels a bit low, almost like the player is crouching, and the game would really benefit from basic sounds — shooting, empty ammo, reload, footsteps, enemy sounds, etc. Even placeholder sounds would make the gameplay feel more responsive.

I also wasn’t sure how to reload, so a small tutorial prompt or control list would help.

Nice start! Keep going, the foundation is there.

Hi! I just played the alpha 2.5 and wanted to leave some feedback.

Right now it feels like a very early prototype, but the basic foundation is already there: a playable character, weapon, enemies spawning, and a simple test environment. That’s a good first step.

A few things I noticed:

The camera/player height feels a bit low, almost like the player is crouching while moving around. Maybe raising the camera or adjusting the character controller could make movement feel more natural.

I also think the game would benefit a lot from basic sound feedback, even with placeholder assets for now. For example:

shooting sound empty gun / no ammo sound reload sound enemy sound basic footsteps

Even simple sounds would make the prototype feel much more responsive.

I wasn’t fully sure how to reload, so a small tutorial message or control prompt could help a lot. Something like “Press R to reload” or a quick control list at the start would make it easier for new players to understand what is already implemented.

Overall, it’s still very early, but the core idea is starting to take shape. Keep going! With some basic feedback sounds, clearer controls, and small movement/camera adjustments, the prototype could already feel much better.

Good luck with the project!

Yes, I think coding can be a bit like storyboarding, especially for games.

Before writing code, I usually try to outline the “player flow” first: what the player sees, what they can click, what changes after each choice, and what needs to be remembered by the game.

For my own project, I organize it in layers:

Story / script outline — scenes, characters, dialogue, endings. Flowchart — how scenes connect, what unlocks what, and where choices branch. Systems list — things like inventory, stats, relationship points, money, emails, quests, etc. Screens / UI mockups — rough drawings of menus, buttons, windows, or gameplay screens. Task board — a simple list of what is done, what is broken, and what still needs to be made.

You don’t need fancy software, honestly. A notebook, Google Docs, spreadsheets, Trello/Notion, Miro, draw.io, or even screenshots with notes can work.

The big difference is that games are interactive, so instead of only asking “what happens next?”, you also ask:

“What can the player do here?” “What happens if they do it?” “What does the game need to remember?”

So yes, I’d say game development has its own version of storyboarding — part script, part map, part checklist, part madness. 😄

Hi!

I recently downloaded your Animated Emotes for Visual Novels and I absolutely love them.

I’m using them in Psych Session, and they add so much personality to conversations. It’s amazing how a few subtle animations can make characters feel much more alive.

Thank you for creating them, and I hope more visual novel developers discover your work!

Hi!

Just wanted to say thank you for the Ultimate UI SFX Pack.

Good interface sounds are invisible when they work… and yours just feel right. They’ve become part of every menu and interaction in Psych Session.

Thanks for making such a useful resource for indie developers!

Thank you for the Platinum Sound Effects Pack — these sounds bring life to rewards, mail, notifications, and ambient moments throughout the game.

Hello!

I wanted to thank you for the incredible Music Loop Bundle.

I’m using several of your tracks throughout my game Psych Session, and honestly your music became part of the game’s identity.

Again. Thank you for share music that helps small developers tell bigger stories. :) :)

Hi!

Thank you for the Pixel UI & HUD Pack!

I’m making a psychological visual novel with a retro desktop interface, and your assets fit surprisingly well with the atmosphere I was looking for. [https://mauspi.itch.io/psych-session]

Thanks for sharing your work with the community!

Hi! 👋 I just wanted to say thank you for your Dynamic Glitch & RGB Split Shader.

I’m currently developing Psych Session, a psychological visual novel, and your shader instantly made our CRT/glitch effects look a hundred times better. It became one of those little details players notice without even realizing why it feels so polished.

Thanks for making such a great asset and for helping indie developers like me bring our projects to life. ❤️

Do you have the sound you use when the dialogue appears?