I'm not sure letting Dodger exceed expectations was a bug but ok! :P
mausimus
Creator of
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Congrats on the release, an excellent mini-adventure! I was most impressed by the art, it perfectly hits the nostalgia itch combined with humor and many many references. The premise of things going wrong worked very well and I chuckled every time the game said "not so fast". Had this been submitted to a game jam, it would definitely score very high. It's astounding everything was done just by yourself (+chat) and this quickly, please keep going!
Loved the game! I do have one complaint though, the game was 100% my laptop GPU (GTX 960M) as it started up running at 350+ FPS by default, I had to apply a 60 FPS Frame Limit in the NVIDIA driver to play without all the fan noise. Please consider adding a frame limiter or forced V-Sync to avoid this.
Thanks very much! Yes shaders are compiled-in so that the app is small and fast. Having just finished with Enclosure 3-D, I am planning to refresh the shader library from RetroArch in the near future and perhaps add some external/hand-made ones. A generic palette-quantization shader with swappable LUTs at runtime would sure be nice.
Sierra-style AGI adventure game by Femo Duo Entertainment remastered in true 3D using a new voxel engine.
Includes game updates and a new soundtrack by original authors.
Experience arctic horror like never before. If you ever played old Sierra games, you'll love this one!
Full game, free to play, cross-platform.
Enjoy!
https://mausimus.itch.io/enclosure3d
Hey, thanks for the kind words, yes I'd love to include various crt-royale and HSM shaders but they are much more complex and ShaderGlass is not capable of running them correctly (yet!); they are on my list however. In general for supporting external .slangp shaders I'm not planning the ability to load them on the fly, all shaders are compiled-in for ShaderGlass to stay small and fast (you'll need to recompile ShaderGlass to add your own shaders, something possible already).
Thanks for reporting this, would you mind opening an issue for the crashes on GitHub so that we can discuss it in more detail there, please? For exclusive fullscreen apps (borderless fullscreen should work with the Fullscreen toggle) indeed the app won't work well, Reshade is a better option for those.
Thanks man, you should be able to play CC6 games with ShaderGlass window applying the effect without problem. But if you'd like to add the effect to a CC6 game itself then it's not something ShaderGlass can do, it's a completely different function. It'd require CC6 to import a custom post-processing effect shader which I'm not sure it is able to do.
Thanks mate, please help to share the word so more people can enjoy it, that's what ShaderGlass needs the most! And if anyone deserves a donation it's the RetroArch community who developed all the shaders, I just wrapped them up!