Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mausimus

43
Posts
1
Topics
1,405
Followers
30
Following
A member registered Jul 04, 2021 · View creator page →

Creator of

Recent community posts

Use "Clone" mode in SG

I suspect you're playing windowed mode rather than fullscreen to avoid yellow border? Mouse lock will depend on the game unfortunately, if the game doesn't have such option there are tools out there that can do it, please look around.

Not in "glass" mode, but if you set ShaderGlass' input to a specific window or a file ("clone" mode) it should show in capture.

Thanks! There's no built-in way but if you play your .gif and use Input -> Window in ShaderGlass you can use ScreenToGif or OBS to capture the output.

Sorry I meant the Mario screenshot without any shaders applied, I will try to process it on my side and compare.

Hm, could you export the original unprocessed image? I'll see if it looks the same (kinda blurrier than RA) for me.

Hey, I've compared this shader with my reference (RetroArch) and it's working exactly the same. For best results make sure to (a) have integer scaling output in your emulator with no aspect correction (aspect ratio correct in ShaderGlass if you need to), (b) set Pixel Size in ShaderGlass to the factor of integer scaling you have in the emulator (c) set FPS to 100% since this shader relies on flicker.

Thanks, try putting game into borderless fullscreen first, then press Ctrl+Shift+G (it's global shortcut) to make ShaderGlass fullscreen on top without the game noticing, should work most of the time. Alternative is to run game in windowed mode, set Input -> Window in ShaderGlass, switch to game window to give it focus, and finally Ctrl+Shift+G to make ShaderGlass fullscreen.

Thank you so much! You can already save shader parameters as profile files and load them. Ability to load new shaders is on the list.

(1 edit)

Game is played by keyboard or gamepad, mouse is just for the menus.

Thanks so much! Enjoy!

Fantastic, I guess I should put together a ReshadeGlass :)

Thanks so much... and good luck!

(1 edit)

I'm not sure letting Dodger exceed expectations was a bug but ok! :P

Loved it! Played completely blind, there's so much packed into these few locations. Excellent extra mechanics to break out the usual point and clicking. Fantastic job, congrats!

Congrats on the release, an excellent mini-adventure! I was most impressed by the art, it perfectly hits the nostalgia itch combined with humor and many many references. The premise of things going wrong worked very well and I chuckled every time the game said "not so fast". Had this been submitted to a game jam, it would definitely score very high. It's astounding everything was done just by yourself (+chat) and this quickly, please keep going!

Nicely done, confirmed new build runs cool & quiet out of the box.

Fantastic, congrats team.

(2 edits)

Loved the game! I do have one complaint though, the game was 100% my laptop GPU (GTX 960M) as it started up running at 350+ FPS by default, I had to apply a 60 FPS Frame Limit in the NVIDIA driver to play without all the fan noise. Please consider adding a frame limiter or forced V-Sync to avoid this.

Wow, an absolute gem. Big congrats! Secret ending was perfect 👍

THAT was amazing. WOW.

Very cool, love the humor, excellent execution - congrats!

Hey, yes you can pass profile file name on command line as well as auto-enable full-screen, please check the README on GitHub page.

Thanks, I'm considering adding a black-bars mode which will retain aspect ratio of the original.

For saving shader parameters if you File -> Save profile they should also be saved.

Thanks very much! Yes shaders are compiled-in so that the app is small and fast. Having just finished with Enclosure 3-D, I am planning to refresh the shader library from RetroArch in the near future and perhaps add some external/hand-made ones. A generic palette-quantization shader with swappable LUTs at runtime would sure be nice.

Thanks very much! Yes the github link is https://github.com/mausimus/rvx

Thank you, I'd love for that to happen but it'll need community support, there is *much* work involved.

Approved! Thanks very much!

Awesome, thanks very much - and enjoy!

Sierra-style AGI adventure game by Femo Duo Entertainment remastered in true 3D using a new voxel engine.

Includes game updates and a new soundtrack by original authors.

Experience arctic horror like never before. If you ever played old Sierra games, you'll love this one!

Full game, free to play, cross-platform.

Enjoy!


https://mausimus.itch.io/enclosure3d


Great! Pretty interesting stuff you got there...

Hey, thanks, in OBS try "Game Capture" source with "Capture specific window", that should work with Glass mode. Otherwise you'll need to use Clone mode in ShaderGlass.

Many thanks for the kind words, enjoy the app!

Hey, this is only possible on Windows 11 (it's out of my control on Windows 10 unfortunately).

Hey, thanks for the kind words, yes I'd love to include various crt-royale and HSM shaders but they are much more complex and ShaderGlass is not capable of running them correctly (yet!); they are on my list however. In general for supporting external .slangp shaders I'm not planning the ability to load them on the fly,  all shaders are compiled-in for ShaderGlass to stay small and fast (you'll need to recompile ShaderGlass to add your own shaders, something possible already).

Are you on Windows 10 version 1909 or earlier? If so, you cannot use "glass mode" but you should be able to use "clone mode". Go to Input -> Window and choose your game window.

Hey, unfortunately you need Windows 10 (ideally 2004, minimum 1903), those are the earliest versions where the tech ShaderGlass uses is available.

Hey, thanks! Yes in Glass mode you should be able to "click-through" the ShaderGlass window into any game, keyboard or mouse.

Thanks for reporting this, would you mind opening an issue for the crashes on GitHub so that we can discuss it in more detail there, please? For exclusive fullscreen apps (borderless fullscreen should work with the Fullscreen toggle) indeed the app won't work well, Reshade is a better option for those.

Thanks for the feedback! Shaders in ShaderGlass are already in RetroArch (it's where they came from) so you should be able to use them there directly, but you can also start ShaderGlass and RetroArch side-by-side if you prefer. Any closer integration is not on the cards at the moment.