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mausimus

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A member registered Jul 04, 2021 · View creator page →

Creator of

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Are on an old version of Windows 10 by any chance?

Thanks a lot, that's awesome! I did think about the possible confusion with modern passkeys, but eventually decided that shedding contamination with 21st century knowledge is fair as part of the puzzle.

Thanks a lot and 🤜🤛 to a fellow DOSjammer! Yes the idea was to take this new genre back into early DOS era and due to limited timeframe it's perhaps not the gentlest introduction to it. Larger games have multiple scenarios with increasing difficulty but here we just had one shot, and chose to target players with some Idol-like experience. Taking notes and paying close attention to all the clues (everything matters!) is of the essence. I love this playstyle myself and sincerely recommend checking out key titles of the genre.

😂

Thanks a lot for giving it a shot! The purpose of the quiz is to check if the player has uncovered the whole story (which is slightly broader than just what's explicitly in the quiz) so please try reviewing if you've connected all the events and motives of the characters. If you do find what you're missing, please feel free to DM me on Discord so I can improve the hints page.

Thank you so much for creating the opportunity for us to make it and for the kind words on stream! Your enthusiasm for all things DOS is in a class of its own and has been all the inspiration we needed to give it our best shot. Please look after your superpower.

Thanks a lot for playing! The main challenge was that in a jam game there's no room to ease players into the difficulty nor familiarize them with how the game expects the quizzes to be filled in, we just had to go with our gut. Having prior Idol-like game experience definitely helps, but they also quite vary in how they approach puzzles. We've taken the approach that instead of having clear proofs of all the connections, a lot of them are only gently hinted upon, and player has to (ideally) write them down and build a logical story that incorporates them. If we ever develop a longer game in this style, we'll definitely make use of the extra space to guide the players better.

Only Win 11 allows removing yellow border, there are some workarounds on Win 10 but limited, check the docs and FAQ.

That's also a "period accurate" part! Hope hints helped!

Thanks for giving it a shot!

You're too kind!

Thanks a lot! Sorry about Safari, unfortunately I don't have access to a Mac right now, must be some web DOSBox issue.

Thanks a lot!

Good stuff, love the jelly-like 3D. Took me four attempts to be able to get the hang of it, then completed 6 or 7 time extensions (not sure there's a goal?) All good in DOSBox.

Great stuff!

That's awesome, thanks for letting me know - and enjoy!

Thanks a lot!

Thanks, you're right: this shader can only support 585px wide-input on DirectX due to texture scaling limits; you should still be able to use it if you set your (smaller that 585px wide) input first, but I will fix the crash.

High DPI support has been improved recently, please try the latest beta.

Hey, this is added in latest beta. It's not perfect (it will not capture custom cursors that games might set) but should work on the desktop.

awesome, thanks ;)

Known issue with DOSBox, in ShaderGlass change Output -> Window to Click-through and mouse input should start working in DOSBox.

Ctrl+Shift+G shouldn't take away focus from DOSBox, it's a global shortcut so press it while you are active in DOSBox. If this doesn't work for some reason, try Alt+Tab to switch focus back to DOSBox while ShaderGlass is fullscreened and the game should remain underneath but give you control; both approaches work fine in my testing.

Also, consider running DOSBox in windowed mode, set Input -> Window in ShaderGlass, click back to DOSBox to give it focus and then do Ctrl+Shift+G - this should make ShaderGlass scale the window into fullscreen.

You need to play DOSBox in borderless fullscreen (fullscreen resolution = 0x0), then press Ctrl+Shift+G to put ShaderGlass on top. By default DOSBox runs in exclusive fullscreen and ShaderGlass can't work in this mode.

Thanks, that's very cool to hear! Unfortunately the only way to quickly load profiles at the moment is via Recent Profiles menu, or you could associate .sgp extension with ShaderGlass (do "Open Always" when prompted by Windows on opening an .sgp) and load them by double-clicking from Windows Explorer (it does start a new instance at the moment, but perhaps I could make it inject into a running one instead...?)

Hey, this should be fixed in 1.1.1 just released, please give it a shot.

Sure, it's The Crimson Diamond.

Loving the fluidity!

No worries, that's awesome!

Very cool, well done!

Sure, it's free and open source software!

Try setting your game as Window Input rather than Desktop, this should make it possible to capture by external tools.

Thanks! I'm not really familiar with this scenario nor have access to a CRT so not sure what exactly it would take for ShaderGlass to be able to help here, but I wouldn't rule anything out. If you'd like to open a Feature Request on GitHub ideally with some info, that might get more attention.

Thanks! I was kinda thinking about having a mini-editor window, where you could also paste in from ShaderToy, but pretty early stages.

Added personal favorites in 1.1

Could you try 1.0.7, please? I fixed the paths problem and also added caching to speed up compilation of MBZ-derivatives. I can import CyberLab shaders now (you need to install them in RA first and then import from RA's directory, as they depend on other shaders there)

(1 edit)

Ok I see the problem, SG is getting bit confused with the paths. Will fix but will also try to include them since compile times on MBZ derivatives are brutal.
Update: actually it's over 2000 presets, not sure I can include all of them, so will at least make sure you can import.

* This is a very old repo, slang shaders have moved to libretro/slang-shaders

* This warp shader is already included in ShaderGlass, under RetroArch Library / warp category

* I tried all these three old ones nevertheless and they all imported fine for me, if you're still having trouble can you post a link directly to a .slangp or .slang which causes the hang, please; if a shader fails to compile there should be an error message so I will double-check that

Use "Clone" mode in SG