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Thanks for the feedback! Shaders in ShaderGlass are already in RetroArch (it's where they came from) so you should be able to use them there directly, but you can also start ShaderGlass and RetroArch side-by-side if you prefer. Any closer integration is not on the cards at the moment.

I am simply interested in combining different shaders to make personalized presets, something Retroarch allows, to improve indie games with pixel-graphics.  Thank you again, waiting for the next release!