I liked the sounds, especially the sound the cat makes when swinging the sword. Also, I found dying to gain abilities an interesting concept. I liked the tutorial, because it was clear, except for the dodge mechanic, which was not explained in-game. The weapons are all satisfactory and I found testing combinations fun.
I would like the game to be more bright, because I had a hard time discerning the player character, especially at the tutorial cave.
Also I would like the enemy design to be more forgiving or the health pool to be greater. I found it very hard to dodge the attacks of the guard and mimic. As I only had 10 health points, I would instantly die to them.
At the second level I found myself stuck, with no way to teleport elsewhere. I do not know if this was intented. I would like the game to have an endgame screen.
Overall I think it was a decent implementation of the theme and the prototype has space to grow into a full-length game.
If you would like to check the game I make with my friend, here is the link: https://itch.io/jam/gmtk-jam-2026/rate/4815614https://itch.io/jam/gmtk-jam-2026/rate/4815614
