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The game incorporated a countdown wherever it could. I liked the thinking I had to do around time management to do well. The art is consistent and there are enough upgrades to keep me engaged. 

I expected the combat to function differently. As the enemy timer is the only that stays on the screen, initially I assumed that was the timer I had to look out for. I was wrong. Later I noticed that I start the battle with my timer on and it disappears after a second or so. I would like the timer to stay on screen up to the moment I get some attacks right, it disappearing before the 3rd attack. That would give me more time to learn it. Once the game detected I was timing my attacks right, it would decrease the time the timer stays on screen at the beggining of the battle.

 In the same vein, I would like the enemy timer to be red, to indicate it is the enemy's, or to simple not be shown, since it did not add much for me and created confusion.

I liked the wilderness, but I wonder if there are anything beyond monsters to award you gold there. If there is, I missed it. If there isn't, I would suggest later versions of the game to add treasure and a wa of saving the village and ending the game.

Overall, I liked my experience. I think it fits the theme well, I had fun and was engaged. I think this is a prototype with a lot of potential for a full game and a strong contender for the jam.

If you would like to check the game I make with my friend, here is the link: https://itch.io/jam/gmtk-jam-2026/rate/4815614https://itch.io/jam/gmtk-jam-2026/rate/4815614

There is also some equipment drop from mobs and some boss in wildness. 

Thanks for playing!