I'm happy to hear that you liked it :D
MaterFromPoland
Creator of
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THIS GAME IS AMAZING!!!! The best I've played so far. The gameplay felt challenging but fair, the art and audio were amazing (i'm a sucker for 8-bit stuff) and the theme wouldn't be present if not this horrendous pet owner; He wastes food and puts his pet into risk situation, like "Here, jump in this hole filled with aggressive dogs that will eat you for a treat" >:(. But nonetheless I really enjoyed it
The art was the best part of this game. But the root of the gameplay - combat, felt very lacking and hard for me (especially that guy with scissors). It also could be very cool if you showed the story told in the start, especially with that stunning artstyle. Also why does paper fighting with paper sounds like metal hitting metal? Maybe I don't understand something but it felt strange to me
PS: I just read that the theme here is a nice concept, but I don't think it's implemented that well. Like with the scissors-guy for example he kills me with two shots, and I don't think I can kill him in 2 or less, even with the riskier attack. In my playthrough I focused more on hitting the enemies with the longer lasting hitbox that allowed me to hit them safely than to "just go for it"
The game wasn't bad but I had some problems with it. First of all the sprite looked very blurry and the visuals (like logo in the main menu) could get some more work. The mechanic is cool, but I don't understand why the pirate can throw a treasure, when he can't jump with it? As for the throwing mechanic it sometimes felt random, like the distance and the velocity were different sometimes, but it actually made the experience very rewarding when completing the level. I could use some checkpoint too though...
I like the concept very much. Unfortunately the game feels very buggy, like the price on the container is wrong, sometimes I don't die (or maybe after one death?) but the sound and the visual are very nice. Oh also idk if it's just me but the red part of the wheel being the "good" part where you catch the spider does feel a little bit confusing... But nonetheless I enjoyed it! Good work :D
You absolutely nailed the narrative and audio! The sprites could benefit from a little polishing, even though the artstyle is not really bad. The only flaw (in my opinion) is that I see a lot of these top down shooters in game jams and that drags the creativity a little (but not much, other things bumped it to 3 stars, which is still good). I've got an example to learn for the next Game Jam ;)
If you're talking about unclear instructions, I assume you mean the book "puzzle." As I mentioned in a comment, the game—especially the box hitboxes—was very buggy, which often led to unfair losses.
Regarding the book puzzle, it’s what I called the third type—the trickier one—where you need to match the book’s spine, not the cover. I assumed players would figure it out after a few attempts. I had a hint in mind, but unfortunately, it never made it into the game.
As for the atmosphere, I’m really happy that it came through. As the developer, it’s hard to look at your own work objectively, and without playtesting, it’s nearly impossible—which, by the way, this game wasn’t playtested. Anyway, appreciate it man and thanks for playing!
It's really heartwarming to see these comments about my game. During development, I often thought my game kind of sucked—it’s hard to look at your own work objectively. Although it's quite buggy, it's nice to receive positive feedback.
The only thing holding me back was a lack of time due to an intense week at school. That’s why I leaned toward a more "crappy" art style. I’m not sure how that affected the gameplay, but it was the best I could do with the time I had. The chalkboard art style ideally fits the theme of the game.
If the game continues to receive positive feedback, I’ll definitely expand it, as working on it was really fun and satisfying.
Its a nice game! My only concerns are the lack of information while choosing the options. The player (IMO) should have some knowledge on what the option does, cause most of the time I almost had no idea on what the option did. Also I think the ally system is broken, cause from my point of view when I befriended a tribe is got assigned to enemy category.
If that's the case then you could add an item that after pickup would give you ability to sprint and like other items would display the message "I can run now, but I'm still POWERLESS against this monster"
As for the bug; If the completion of the game (collecting all items) hides the text, that could be the case. Otherwise, I just paused the game for 30 secs and the GUI disappeared, there's not much information I can provide.
What can I say, man? This game is amazing, especially considering the 9-day development limit. My only concerns are the lack of mechanic explanations for players. I didn’t realize I could run until the end of my playthrough. Also, the item GUI disappeared after opening and closing the pause menu, which caused some confusion—especially since it was my last item, and I wasn’t sure what to do or where to go. But aside from these minor issues, the game is awesome. The atmosphere is spot-on, and the satisfaction of beating it—along with the final cutscene—made for a great experience.



