The art was the best part of this game. But the root of the gameplay - combat, felt very lacking and hard for me (especially that guy with scissors). It also could be very cool if you showed the story told in the start, especially with that stunning artstyle. Also why does paper fighting with paper sounds like metal hitting metal? Maybe I don't understand something but it felt strange to me
PS: I just read that the theme here is a nice concept, but I don't think it's implemented that well. Like with the scissors-guy for example he kills me with two shots, and I don't think I can kill him in 2 or less, even with the riskier attack. In my playthrough I focused more on hitting the enemies with the longer lasting hitbox that allowed me to hit them safely than to "just go for it"