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MaterTheDev

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A member registered Jan 22, 2025 · View creator page →

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A lot of polish made by Polish Devs :D

Thanks for playing our game fellow jammer!
For the cog you needed a little bit more than the Bomborówka (Boomberry) milestone. Let's still keep the exact number enigmatic for other people ;)

 And thank you for the explaining the encoding problem with the export, I never experienced this in my few last projects so I'll be more thoughtful next time(s).

Very cozy and enjoyable game even though I suck at it xD. I just experienced a tad bit much of wheel speeding up and tossing the ball out of bounds with a slight mouse movement.

That's what we were looking for in a loop and we are happy that you liked it

Well we sometimes got lost in the game during development ourselves, so we are happy to hear that the players also got that experience!

I'm not a big fan of the changing direction myself (it was implemented by my colleague), but the concept you proposed sounds cool. We'll be sure to check and test it in the future. Thanks for the feedback <3

Looks like Juniper woke up LMAO

For anyone wondering if the queue has a limit. 

I opened a ticket and got the answer that the current queue doesn't have an end due to config errors and they are  waiting to be able to fix it.

The queue limit according to staff will be 3

Yeah IMHO it would be better. 

But thanks for the info, I didn't manage to find any certain info on this feature on the Internet

That's the mindset we were looking for! 

For us it was easy to lose ourself in spinning that ball and get better. The only thing that is needed is time.

Thanks a lot we are very proud of this project.

As for the difficulty we probably got so good at the games from playing it instead of actually making it (aka procrastinating) that we got a different view on the difficulty. The only tips I can give is: you can change directions at RMB (a lot of people miss it), spend time to get what's going on or if you want to just f*ck around we recommend turning sandbox mode - having a hight spawn rate and a lot of explosions is very satisfying even though the highscore doesn't count then

What do you mean "finished the rating queue"? Does the queue ends after a number of ratings?

Our duo is very proud on this game, we fell like it's very nicely done and juiced up!

https://materthedev.itch.io/jamageddon

DC: materfrompoland

Am I the only one thinking that the random queue of games that you can rate really HURT the Isha & Ludiek metagame?

At first I thought it was an amazing idea - playing games, rating them and getting a kind of badge in this metagame. But now I don't feel like playing the games in metagame, because I can only play them and not rate them.

I understand why this function was enabled. To allow all the games to have evenly distributed votes, but maybe I'm too used to the old system where people freely chose games and after leaving a comment could get rated by the creator of the game they rated. I think it encouraged the people to play as much of them as they can to reach a wider crowd.  It was the best part of game jams (after making games ofc). 
I would really like to hear what your opinion is on this topic my fellow game creators 

I think the best part is that probably nobody from game devs knows so it became this mess of very serious and very goofy games. A very beautiful mess.

That is what I imagine is THE game jam game. The game doesn't have a lot of depth, but it doesn't need it because you went all in on that breakdance gimmick and that's awesome, because it felt so polished and cool! 

I'm not a rhytm games player, but this one is pretty forgiving and doesn't cause frustration. The visual style is also interesting, not entirely my type personally, but the moving pedestrians or cars through the screen and first part of the ending really won me.  Also it's nice that the ending isn't only a cutscene so also props to that.

I don't really have anything bad to say about this game. A very polished and enjoyable experience, great job!

wow, wow and at last wow. I'm a sucker for pixel art so you already won me at the start and music also enhances the atmosphere. The take on the game jam theme is also very creative! The only thing to improve is the camera that sometimes stays after the character and it's kind of hard to say what lies ahead. 

 As I said you won me with the pixel art and backrooms, the mechanics are not lacking IMO so I can't resist giving 5 in all categories, fantastic job!

HOLY PEAK I LOVE THIS GAME!!! It's very difficult, I think it would be better if the balloons didn't push you off and the wheel wasn't that sensitive, but other than that I don't have anything else to. The only thing I'd add after the jam is wheel support - omg I'd love to drive in that game with a physical wheel and spinning my mouse like crazy. I absolutely understand why it wasn't added in the game jam - it wasn't worth - but I'm looking forward to that feature if you'd be willing to add it :DD

One of the most enjoyable games in this game jam for me, (even though I suck at it xD). The concept is really fun and with more polish to the artstyle, balancing (I thought that the later enemies like blacksmiths and knight were too strong and were hitting me from so far that I could hit them) it would be so PEAK 

I'm not a big fan of platformer on game jams, because it's a very hard game genre to make in a small window of time. This game is no different for me - the movement feels a little bit off. HOWEVER, the game has a really nice concept and artstyle, and i'm sure that it would be a great game if you'd be willing put more time on it after the Game Jam. Some energetic and space music would also help this game a lot to motivate the player to progress.

A very nice game! Pretty intuitive and straightforward when you start experimenting. Audio reminds me a lot of Plague inc. which really fits yours gam theme and the game is very serious as you try to avoid planets exploding. The only thing I'd rework are already pretty good graphics - I think some more lightwork and start flickering in the back would add so much. Overall a very good game, good job :D

I just had to include some polish easter egg in the game :D

Thanks! It was my first time working with the bigger resolution of pixel art and fully committing to a limited color palette without using hue shifting to make more. Pretty useful experience for learning and with great results!

Could you provide more detail on the situation? I'm struggling with UI in my games, so these problems arise with every creation I post and more info could help me avoid them in the future.

It a pretty simple game, but even though the goal was to make simple games I'd expand on the scope a little bit, especially looking that you had the time. As for now it was just blissful running in a circle. A kind of lose state or more people blocking the way could enhance the game a lot.

this truly was a SIMPLER TIME. This was a really creative idea and an excellent execution. Good job!
On another topic , as an European though I can't understand how people can struggle with analog time.  

Pretty nice game, especially for a solo dev. I found it enjoyable, besides the controls feeling a little too uncontrollable. Sometimes the character just refused to move how I wanted it too move.

Love the aesthetics, but the rest of the game seemed unfinished and pretty stiff. As other commenters I also got stuck in a platforms, so the collision system is worth looking into for bugs.

With some polish this game could turn out great. Kind of reminded me of Deltarune so I'm looking forward to it!

Damn... I'm just being humbled by first jammers left and right. I'm starting to get jealous of yall amazing execution of amazing ideas. Great job!

A pretty neat game, fits in the theme well. The pico8 additionally boosted that retro feel by a large margin but music would be much appreciated!

oh yeah... I knew I forgot something in that last day rush.
And could you perhaps elaborate more on the "more variety"? I was thinking on adding spikes (opposed to early ideas of enemies), but like cited in my last sentence I had a last day rush to fix a lot of game breaking bugs and just couldn't do it.

I don't think it's an issue though. The special abilities are well designed to just throw back the horde and make yourself a corridor with a thoughtful use. The only time it was a problem was when I got caught up in some collision and couldn't move but I can't blame this too muc, it was just a minor bug.

This game really captures the theme well. As a FNAF fan I enjoyed it, but as a slow typer I had to try a couple of times to beat it. Overall the game and the style are very good, especially for a first game jam.

I guess it really could be a nice mobile game to kill the time, but I'd need to tweak the infinite mode goals a little, because I focused more on this """story""" mode for the game jam,  because it would suit it better.
As for the UI I'm sorry, but every time I make a game in Godot there are always problems with it working, I'm starting to get sick of this...

This is one of my first place contenders for this game jam. How can I put any of the ratings below 5, this was SO MUCH FUN. Now the only suggestion I have is to have more challenge in this game, especially bosses. The first one and the third one were just less dangerous than the horde and would be really nice If they had some attacks, like the second one. Also I don't know if the double rock hitting was intentional, but it sure was satisfying to push all these hordes just with my bare rock. 
Looking at this I think I should start making games in teams for game jams, the teams are always cooking man..

A very cute platformer with a very good graphical and musical presentation.  I could use an up attack though, but maybe I'm just coping with my not so great skill with these type of platformers (and maybe I play just too much Hollow Knight lately). The player has also a kind of stiff controller like in early Mario games, which also adds this retro style to the game. I think the best game I've played so far, good job!

Nice, but it's more about the coins than the score 👀

The game has nice presentation and that connection to the theme, but it could've been more polished. I've experienced a nice dose of input lag,  that didn't feel intentional. The aiming was also a bit awkward, just waiting for the enemies to shoot out on you and then chase them down. But overall still a nice project for a first game jam. 

Pretty solid game. The branching endings are genuinely nice, but I kept craving stronger visual feedback — especially during moments like Brainless yelling my "DUMB*SS" (the name I set) three times straight to my face.

Overall, the game would’ve benefited from even minimal graphic assets, especially if it was inspired by Undertale, but still it's a nice effort.