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The game wasn't bad but I had some problems with it. First of all the sprite looked very blurry and the visuals (like logo in the main menu) could get some more work. The mechanic is cool, but I don't understand why the pirate can throw a treasure, when he can't jump with it? As for the throwing mechanic it sometimes felt random, like the distance and the velocity were different sometimes, but it actually made the experience very rewarding when completing the level. I could use some checkpoint too though...

(1 edit)

The logic of pirate is that when you jump with weight the whole body need to push the body weight and treasure to jump

While throwing the treasure itself you only need use your arm strength and momentum 


As for blurry I build the game on low setting in unity and didn't do much about visual itself, I will keep in mind next time


As for throwing the main issue was if I made value static the throw just come to your face while moving so I made it forced based when throwing while have space b/w the player and treasure which random distance throw 


Thank for the feedback 😁