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MaskedGeek

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Hi there.  I really enjoyed playing the demo but I think I've found a bug because whenever I pick up the crowbar the bedroom door closes and I can't get back out again.  So while it's short, I've done a lil' video about this.  Sorry for my big dumb at the start.

Well now I was disappointed.  This wasn't the horror game I thought it was.  Nay, it wasn't a horror game at all, though it did have one good jump scare in it.

But I'm still glad I played this as I ended up crying with laughter.  The developer has done a phenomenal job in this game, and the voice-acting in this is stellar, so much better than your average indie game.

I'm not going to post any story spoilers here, suffice to say I did do a playthrough of this game but didn't go through all the options as you NEED TO PLAY THIS!!!!  The options are not on par with something like The Stanley Parable, but the guy that speaks to you through the speakers sure as hell gives you a piece of his mind if you don't follow what he wants you to do, and can be condescending about it as well.  Bravo.

I've done a gameplay video which I hope it's done the developer justice for the effort they've put in, and hope you enjoy it.

First off I'd like to say a huge thanks to the developer for providing a key for me to review on my YouTube channel, but that being said I still have to be honest with the game and in no way was I sponsored by Aetheric Games, itch.io or any of their affiliates. 

So first off I was very impressed with the props and assets in game at a lot of the toys you can interact with I had myself as a child.  Not everything, and I certainly don't recall a giant mouse.  How the 80s were captured in-game is brilliant and towards the end of the game turns genuinely freaky.

There's no real jumpscares though what the mouse did at one point did make me jump, it's less a mouse and more a gannet.  Still, wondering around the gameworld did remind me of what being an 80's was once like.  The creature comforts we have today we didn't have 30 years ago and this gave me a strange yet pleasant drive down memory lane.  I wasn't sure if the cartoon played on the TV was an actual cartoon played back then but the animation in it certainly resembles common cartoons of the day, even though the cartoons themselves would've been drawn in the 60's and 70's, but they were handdrawn neither-the-less.

You can play the game with keyboard and mouse or with a gamepad, but I do have a huge criticism about gamepad controls in this game.  There's no option to adjust the sensitivity of the thumbsticks and the right-thumbstick makes the protagonist turn far too slowly so went back to using the keyboard and mouse.

This game I feel is for a niche audience.  Much like Amnesia custom story The Trapdoor which this dev also made, you'd get the must enjoyment out of this if you understand the source material, in this case living through the 80's.  It could also be entertaining for those who want an idea of what the 80's were like without playing GTA Vice City, since VC is more a parody of the 80's where-as Bonbon is a closer representation, even down to the aesthetics of the construction materials used for homes of the period.

Story-wise, I've never owned anything but a dog so can't empathize with how a child would view something they're afraid of, but a child's mind is the most imaginative and a normal mouse could be seen as a monster to a child that's frightened of it.

For a rating out of 5, 1 being the worse and 5 being the best, I'd have to give this a 4 AND a 3.  For me it gets a 4 since I lived through the 80's and understand everything showcased in the game even if I didn't own all the toys myself.  But the 3 would be for today's kids who didn't live through the 80's therefore may not understand half of the content in the game.  It's major downfall though is the lack of options for using a gamepad.  But, for $2 it's well worth the price, but for me again since I lived the 80's, and today I still even listen to a few songs from that period, I would be happy with a $5 price tag.  But that's just me, I'm a dinosaur.

My playthrough can be seen on my channel here > 

Absolutely fantastic demo. The attention to detail is phenomenal and the sounds really creeped me out. I can't wait for the full game to come out and hopefully on Steam. It's short but an absolute must play.

I've done a playthrough on my YouTube channel. Hope you enjoy.

Yes thank you. That link worked. However a popup blocker wouldn't explain why the itch.io client couldn't download it either. I don't use third party pop-up blockers only those built-in to modern browsers. However to test this I disabled the built-in blockers in Chrome, Internet Explorer, and as I use Windows 10, Edge browser. For Chrome, the website link worked and I got to your Dropbox link, but the itch.io client app still refuses to download the files. This may be an issue with itch.io themselves.

Many thanks for your reply. :)

Man I really wanna try this but the Download like doesn't work. My itch.io app client doesn't start the download, and from this webpage clicking download opens a popup saying the download will start shortly, but nothing. Is the file(s) still available as I really would like to try this for my channel?

Posted in Choke comments
(Edited 1 time)

Ok I'm gonna go out and say it got me a couple of times. I really enjoyed playing this short game and the tension and anticipation killed me in some places. Done a lil' video over there on my YouTube channel here: which hopefully is good to watch.

One little criticism: pressing escape to the Restart or Quit menu? Yeah clicking Restart doesn't do anything. To restart I had to close the game with ALT + F4 and boot it up again.

This is a damn good short story demo. I hope this gets Greenlit on Steam and a full release gets out because I'm very intrigued by the story of what's happened to the female protagonist you play as. The last good game by Swedish developers I've played was Notes of Obsession. I wasn't disappointed with that and neither was I disappointed with this game. I hope a full release does come out. In the mean time I've played the 1.0.4 Alpha demo on my channel.


Good game guys. Good game.

Hi there. I've played your game on my channel,

I wanted horror, wasn't expecting a point-and-click. However it really made me think, a lot. And I don't brains well with puzzles however that basic human desire of knowledge, wanting to know more about what's happening, kept me enthralled. Some of the items to find for puzzles were very sneakily hidden and took me a long ass time to find, but for the most part I really enjoyed this.

If you, the author, see this, could you answer something for me? Watch the video, and at the section where the tenticle thing is, was I right with my theory?

Hi, further update. Since last playing I've upgrade the iMac from an Intel Core 2 Duo 2.0Ghz to an Intel Extreme Core 2 Duo 2.8 (model X7900 to be exact) which is the fastest, most modern CPU the iMac 7,1 can support, and I ran you game again on max settings. Flawless. No fps dip even during the horror glitches later in songs. So I feel the game is more CPU intensive than GPU.


Just thought to let you know if in case in future updates you want to put in system requirements. :)

MG

While I mostly play horror games and leave the rhythm well alone, I was intrigued by this game. I've recorded a video for my YouTube channel though at time of writing this comment it's still rendering. However I found this game wonderfully unique and brilliant.

If you're interested in testing, I played the game for my channel on my Windows gaming rig which, with 32GB RAM, Intel i5-3470, GTX 970 and running off an SSD you can expect it ran flawlessy on its maximum graphics settings. I also have a iMac 7,1 (20" mid 2007 model) which I use to render my videos with. After reading other comments I tried the Mac version as well. I have upgraded the iMac's RAM to 4GB and its HDD to 2TB (still a mechanical HDD, not SSD) and for the most part it also ran smoothly, Averaging around 20fps at the iMac's standard 1,680 x 1,050 display during normal gameplay but when the visuals kicked in showing the horror part, and the girl flashing on screen, I noticed a marked drop in fps to around 10fps. So for those with an older machine of around 2007 or earlier I'd recommend the "Good" quality settings or lower for smooth gameplay.

I haven't tested it on an older desktop PC mind you as I don't have one, but I also tested this on my Acer Aspire E51 laptop which also only has an Intel Core 2 Duo, 4GB RAM and Intel HD graphics, but even at maximum quality it runs very smoothly all the way through. So I gotta say yes this is a very good game to play even on older machines.

If you want to see my playthrough (be aware I'm crap at rhythm games) it'll take the Mac around 10 hours to render with another 3 hours to upload, so I will be releasing it on Monday 4pm PST/7pm EST as part of my scheduled release time for videos.