I added the music within 3 mins of the deadline haha I forgot to set it to use the music bus.. meaning the music wasn't influenced by the music bus. The sound effect slider works fine, through.
Thanks for playing.
Very nice game!
The map mechanic was very confusing. Basically I had just come from my first train onto the next one and the first train's wagons were a dark grey color. The train I was currently on was next to my old train so it looked like the game wanted me to go back to the first train.
The shift button wasn't working but right click was.
Dying is extremely anti climatic.
Cool game! Congrats on delivering with so much content.
I got confused when I saw the red and blue bushes because I thought that the boy couldn't get hurt by the pink bushes and vice versa.
Also, I think I found an unexpected solution to this level:

Is this game about "training", is that how your game fits the theme?
Hi, thank you for your kind words! I am the programmer not the artist. Indeed, that was the time to buy things! Go near one of the floating upgrades and hold the interact Key which is "Space" by default, although you might have changed it in settings. All in all, I've noticed playtesters don't understand the goal of the game very easily. We are going to make a better itch page today.
Thanks for playing!
I enjoyed playing this game. Here is my feedback:
At first I could not figure out the controls, I tried clicking the buttons on the left to equip the different fruit. Then I tried shooting fruits but I was shooting them backwards... to me it felt like the controls were inverted. I was interpreting it more as throwing fruit (launching it with your mouse) rather than shooting fruit (like a sniper).
I couldn't figure out how well I was doing. In my first attempts I thought the bar above the ninja was his health bar but now I think it shows when the ninja is vulnerable. I also thought the purple bar was his health or something. Then I thought I had to fill this bar to the max to win. I was a little bit confused.
Also, the slow motion affects UI elements. I think it is possible to make certain nodes ignore the speed change in Godot but, if it is not, you could also try changing the speeds of the tweens in scripting to compensate.
I like that you had a tutorial-esc scene before the actual game, I just think that you should have organized the different elements on the screen in a more structured manner.
I'm not a music artist by any means but at first I found the music a bit aggressive/abrasive because of the industrial tone. I don't fully know how to describe it. But, hey, at least you made your own music, which is not something I do.
I had to die a couple of times in order to read what the random text that kept popping up ("You can't put your mouse here, thats cheating") said.
Other than that, congrats on finishing and submitting a game!
I just played your game and here is my feedback. I liked the idea and I congratulate you on finishing a game.
Here are the things I think you could improve: